Mercurial > hg > orthanc-stone
annotate Framework/Toolbox/GeometryToolbox.h @ 739:be9c1530d40a
deprecating enum SliceImageQuality
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 22 May 2019 09:13:04 +0200 |
parents | b70e9be013e4 |
children | 53cc787bd7bc |
rev | line source |
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0 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
439 | 5 * Copyright (C) 2017-2019 Osimis S.A., Belgium |
0 | 6 * |
7 * This program is free software: you can redistribute it and/or | |
47 | 8 * modify it under the terms of the GNU Affero General Public License |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
0 | 11 * |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
47 | 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
0 | 18 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
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24 #include "LinearAlgebra.h" |
0 | 25 |
26 namespace OrthancStone | |
27 { | |
28 namespace GeometryToolbox | |
29 { | |
30 void ProjectPointOntoPlane(Vector& result, | |
31 const Vector& point, | |
32 const Vector& planeNormal, | |
33 const Vector& planeOrigin); | |
34 | |
35 bool IsParallel(const Vector& u, | |
36 const Vector& v); | |
37 | |
38 bool IsParallelOrOpposite(bool& isOpposite, | |
39 const Vector& u, | |
40 const Vector& v); | |
41 | |
42 bool IntersectTwoPlanes(Vector& p, | |
43 Vector& direction, | |
44 const Vector& origin1, | |
45 const Vector& normal1, | |
46 const Vector& origin2, | |
47 const Vector& normal2); | |
48 | |
49 bool ClipLineToRectangle(double& x1, // Coordinates of the clipped line (out) | |
50 double& y1, | |
51 double& x2, | |
52 double& y2, | |
53 const double ax, // Two points defining the line (in) | |
54 const double ay, | |
55 const double bx, | |
56 const double by, | |
57 const double& xmin, // Coordinates of the rectangle (in) | |
58 const double& ymin, | |
59 const double& xmax, | |
60 const double& ymax); | |
32 | 61 |
62 void GetPixelSpacing(double& spacingX, | |
63 double& spacingY, | |
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64 const Orthanc::DicomMap& dicom); |
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65 |
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66 inline double ProjectAlongNormal(const Vector& point, |
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67 const Vector& normal) |
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68 { |
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69 return boost::numeric::ublas::inner_prod(point, normal); |
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70 } |
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OrientedBoundingBox
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71 |
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72 Matrix CreateRotationMatrixAlongX(double a); |
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73 |
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74 Matrix CreateRotationMatrixAlongY(double a); |
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75 |
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76 Matrix CreateRotationMatrixAlongZ(double a); |
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77 |
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78 Matrix CreateTranslationMatrix(double dx, |
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79 double dy, |
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80 double dz); |
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81 |
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82 Matrix CreateScalingMatrix(double sx, |
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83 double sy, |
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84 double sz); |
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85 |
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CoordinateSystem3D::IntersectSegment()
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86 bool IntersectPlaneAndSegment(Vector& p, |
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CoordinateSystem3D::IntersectSegment()
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87 const Vector& normal, |
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CoordinateSystem3D::IntersectSegment()
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88 double d, |
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CoordinateSystem3D::IntersectSegment()
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89 const Vector& edgeFrom, |
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CoordinateSystem3D::IntersectSegment()
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90 const Vector& edgeTo); |
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91 |
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IntersectPlaneAndLine
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92 bool IntersectPlaneAndLine(Vector& p, |
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93 const Vector& normal, |
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94 double d, |
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95 const Vector& origin, |
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96 const Vector& direction); |
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97 |
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98 void AlignVectorsWithRotation(Matrix& r, |
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99 const Vector& a, |
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100 const Vector& b); |
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101 |
177 | 102 inline float ComputeBilinearInterpolationUnitSquare(float x, |
103 float y, | |
104 float f00, // source(0, 0) | |
105 float f01, // source(1, 0) | |
106 float f10, // source(0, 1) | |
107 float f11); // source(1, 1) | |
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108 |
177 | 109 inline float ComputeTrilinearInterpolationUnitSquare(float x, |
110 float y, | |
111 float z, | |
112 float f000, // source(0, 0, 0) | |
113 float f001, // source(1, 0, 0) | |
114 float f010, // source(0, 1, 0) | |
115 float f011, // source(1, 1, 0) | |
116 float f100, // source(0, 0, 1) | |
117 float f101, // source(1, 0, 1) | |
118 float f110, // source(0, 1, 1) | |
119 float f111); // source(1, 1, 1) | |
0 | 120 }; |
121 } | |
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122 |
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123 |
177 | 124 float OrthancStone::GeometryToolbox::ComputeBilinearInterpolationUnitSquare(float x, |
125 float y, | |
126 float f00, | |
127 float f01, | |
128 float f10, | |
129 float f11) | |
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130 { |
177 | 131 // This function only works within the unit square |
132 assert(x >= 0 && y >= 0 && x <= 1 && y <= 1); | |
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133 |
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134 // https://en.wikipedia.org/wiki/Bilinear_interpolation#Unit_square |
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135 return (f00 * (1.0f - x) * (1.0f - y) + |
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136 f01 * x * (1.0f - y) + |
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137 f10 * (1.0f - x) * y + |
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138 f11 * x * y); |
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139 } |
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140 |
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141 |
177 | 142 float OrthancStone::GeometryToolbox::ComputeTrilinearInterpolationUnitSquare(float x, |
143 float y, | |
144 float z, | |
145 float f000, | |
146 float f001, | |
147 float f010, | |
148 float f011, | |
149 float f100, | |
150 float f101, | |
151 float f110, | |
152 float f111) | |
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153 { |
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154 // "In practice, a trilinear interpolation is identical to two |
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155 // bilinear interpolation combined with a linear interpolation" |
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156 // https://en.wikipedia.org/wiki/Trilinear_interpolation#Method |
177 | 157 float a = ComputeBilinearInterpolationUnitSquare(x, y, f000, f001, f010, f011); |
158 float b = ComputeBilinearInterpolationUnitSquare(x, y, f100, f101, f110, f111); | |
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159 |
177 | 160 return (1.0f - z) * a + z * b; |
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161 } |