annotate OrthancStone/Sources/Toolbox/GeometryToolbox.h @ 1985:bb307007f8e2

improved interaction with rectangle probes
author Sebastien Jodogne <s.jodogne@gmail.com>
date Mon, 31 Oct 2022 15:01:09 +0100
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
1871
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium
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7 *
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8 * This program is free software: you can redistribute it and/or
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9 * modify it under the terms of the GNU Lesser General Public License
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28956ed68280 agpl license
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10 * as published by the Free Software Foundation, either version 3 of
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11 * the License, or (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful, but
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14 * WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 * Lesser General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU Lesser General Public
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19 * License along with this program. If not, see
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20 * <http://www.gnu.org/licenses/>.
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21 **/
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22
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24 #pragma once
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26 #include "LinearAlgebra.h"
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28 namespace OrthancStone
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29 {
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30 namespace GeometryToolbox
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31 {
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32 void ProjectPointOntoPlane(Vector& result,
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33 const Vector& point,
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34 const Vector& planeNormal,
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35 const Vector& planeOrigin);
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36
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37 /*
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38 Alternated faster implementation (untested yet)
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39 */
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40 void ProjectPointOntoPlane2(double& resultX,
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41 double& resultY,
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42 double& resultZ,
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43 const Vector& point,
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44 const Vector& planeNormal,
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45 const Vector& planeOrigin);
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47 bool IsParallel(const Vector& u,
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48 const Vector& v);
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49
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50 bool IsParallelOrOpposite(bool& isOpposite,
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51 const Vector& u,
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52 const Vector& v);
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53
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54 bool IntersectTwoPlanes(Vector& p,
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55 Vector& direction,
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56 const Vector& origin1,
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57 const Vector& normal1,
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58 const Vector& origin2,
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59 const Vector& normal2);
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60
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61 bool ClipLineToRectangle(double& x1, // Coordinates of the clipped line (out)
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62 double& y1,
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63 double& x2,
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64 double& y2,
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65 const double ax, // Two points defining the line (in)
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66 const double ay,
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67 const double bx,
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68 const double by,
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69 const double& xmin, // Coordinates of the rectangle (in)
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70 const double& ymin,
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71 const double& xmax,
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72 const double& ymax);
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73
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74 bool GetPixelSpacing(double& spacingX,
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75 double& spacingY,
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76 const Orthanc::DicomMap& dicom);
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77
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78 inline double ProjectAlongNormal(const Vector& point,
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79 const Vector& normal)
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80 {
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81 return boost::numeric::ublas::inner_prod(point, normal);
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82 }
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83
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84 Matrix CreateRotationMatrixAlongX(double a);
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85
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86 Matrix CreateRotationMatrixAlongY(double a);
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87
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88 Matrix CreateRotationMatrixAlongZ(double a);
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89
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90 Matrix CreateTranslationMatrix(double dx,
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91 double dy,
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92 double dz);
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93
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94 Matrix CreateScalingMatrix(double sx,
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95 double sy,
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96 double sz);
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97
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98 bool IntersectPlaneAndSegment(Vector& p,
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99 const Vector& normal,
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100 double d,
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101 const Vector& edgeFrom,
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102 const Vector& edgeTo);
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103
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104 bool IntersectPlaneAndLine(Vector& p,
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105 const Vector& normal,
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106 double d,
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107 const Vector& origin,
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108 const Vector& direction);
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109
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110 void AlignVectorsWithRotation(Matrix& r,
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111 const Vector& a,
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112 const Vector& b);
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113
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114 void ComputeNormalFromCosines(Vector& normal,
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115 const Vector& cosines);
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116
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117 bool ComputeNormal(Vector& normal,
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118 const Orthanc::DicomMap& dicom);
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119
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120 inline float ComputeBilinearInterpolationUnitSquare(float x,
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121 float y,
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122 float f00, // source(0, 0)
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123 float f01, // source(1, 0)
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124 float f10, // source(0, 1)
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125 float f11); // source(1, 1)
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126
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127 inline float ComputeTrilinearInterpolationUnitSquare(float x,
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128 float y,
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129 float z,
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130 float f000, // source(0, 0, 0)
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131 float f001, // source(1, 0, 0)
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132 float f010, // source(0, 1, 0)
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133 float f011, // source(1, 1, 0)
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134 float f100, // source(0, 0, 1)
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135 float f101, // source(1, 0, 1)
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136 float f110, // source(0, 1, 1)
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137 float f111); // source(1, 1, 1)
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138 };
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139 }
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141
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142 float OrthancStone::GeometryToolbox::ComputeBilinearInterpolationUnitSquare(float x,
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143 float y,
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144 float f00,
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145 float f01,
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146 float f10,
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147 float f11)
144
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148 {
177
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149 // This function only works within the unit square
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150 assert(x >= 0 && y >= 0 && x <= 1 && y <= 1);
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151
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152 // https://en.wikipedia.org/wiki/Bilinear_interpolation#Unit_square
175
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153 return (f00 * (1.0f - x) * (1.0f - y) +
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154 f01 * x * (1.0f - y) +
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155 f10 * (1.0f - x) * y +
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156 f11 * x * y);
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157 }
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158
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159
177
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160 float OrthancStone::GeometryToolbox::ComputeTrilinearInterpolationUnitSquare(float x,
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161 float y,
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162 float z,
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163 float f000,
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164 float f001,
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165 float f010,
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166 float f011,
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167 float f100,
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168 float f101,
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169 float f110,
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170 float f111)
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171 {
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172 // "In practice, a trilinear interpolation is identical to two
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173 // bilinear interpolation combined with a linear interpolation"
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174 // https://en.wikipedia.org/wiki/Trilinear_interpolation#Method
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175 float a = ComputeBilinearInterpolationUnitSquare(x, y, f000, f001, f010, f011);
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176 float b = ComputeBilinearInterpolationUnitSquare(x, y, f100, f101, f110, f111);
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177
177
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178 return (1.0f - z) * a + z * b;
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179 }