annotate Framework/Toolbox/GeometryToolbox.h @ 1024:9889c819db01

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author Alain Mazy <alain@mazy.be>
date Fri, 04 Oct 2019 17:47:13 +0200
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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b70e9be013e4 preparing for 2019
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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22 #pragma once
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24 #include "LinearAlgebra.h"
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26 namespace OrthancStone
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27 {
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28 namespace GeometryToolbox
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29 {
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30 void ProjectPointOntoPlane(Vector& result,
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31 const Vector& point,
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32 const Vector& planeNormal,
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33 const Vector& planeOrigin);
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34
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35 /*
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36 Alternated faster implementation (untested yet)
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37 */
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38 void ProjectPointOntoPlane2(double& resultX,
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39 double& resultY,
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40 double& resultZ,
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41 const Vector& point,
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42 const Vector& planeNormal,
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43 const Vector& planeOrigin);
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45 bool IsParallel(const Vector& u,
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46 const Vector& v);
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47
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48 bool IsParallelOrOpposite(bool& isOpposite,
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49 const Vector& u,
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50 const Vector& v);
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51
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52 bool IntersectTwoPlanes(Vector& p,
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53 Vector& direction,
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54 const Vector& origin1,
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55 const Vector& normal1,
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56 const Vector& origin2,
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57 const Vector& normal2);
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58
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59 bool ClipLineToRectangle(double& x1, // Coordinates of the clipped line (out)
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60 double& y1,
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61 double& x2,
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62 double& y2,
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63 const double ax, // Two points defining the line (in)
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64 const double ay,
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65 const double bx,
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66 const double by,
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67 const double& xmin, // Coordinates of the rectangle (in)
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68 const double& ymin,
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69 const double& xmax,
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70 const double& ymax);
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71
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72 void GetPixelSpacing(double& spacingX,
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73 double& spacingY,
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74 const Orthanc::DicomMap& dicom);
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75
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76 inline double ProjectAlongNormal(const Vector& point,
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77 const Vector& normal)
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78 {
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79 return boost::numeric::ublas::inner_prod(point, normal);
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80 }
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81
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82 Matrix CreateRotationMatrixAlongX(double a);
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83
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84 Matrix CreateRotationMatrixAlongY(double a);
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85
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86 Matrix CreateRotationMatrixAlongZ(double a);
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87
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88 Matrix CreateTranslationMatrix(double dx,
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89 double dy,
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90 double dz);
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91
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92 Matrix CreateScalingMatrix(double sx,
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93 double sy,
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94 double sz);
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95
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96 bool IntersectPlaneAndSegment(Vector& p,
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97 const Vector& normal,
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98 double d,
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99 const Vector& edgeFrom,
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100 const Vector& edgeTo);
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101
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102 bool IntersectPlaneAndLine(Vector& p,
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103 const Vector& normal,
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104 double d,
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105 const Vector& origin,
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106 const Vector& direction);
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107
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108 void AlignVectorsWithRotation(Matrix& r,
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109 const Vector& a,
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110 const Vector& b);
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111
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112 inline float ComputeBilinearInterpolationUnitSquare(float x,
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113 float y,
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114 float f00, // source(0, 0)
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115 float f01, // source(1, 0)
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116 float f10, // source(0, 1)
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117 float f11); // source(1, 1)
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118
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119 inline float ComputeTrilinearInterpolationUnitSquare(float x,
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120 float y,
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121 float z,
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122 float f000, // source(0, 0, 0)
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123 float f001, // source(1, 0, 0)
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124 float f010, // source(0, 1, 0)
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125 float f011, // source(1, 1, 0)
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126 float f100, // source(0, 0, 1)
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127 float f101, // source(1, 0, 1)
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128 float f110, // source(0, 1, 1)
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129 float f111); // source(1, 1, 1)
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130 };
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131 }
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133
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134 float OrthancStone::GeometryToolbox::ComputeBilinearInterpolationUnitSquare(float x,
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135 float y,
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136 float f00,
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137 float f01,
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138 float f10,
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139 float f11)
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140 {
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141 // This function only works within the unit square
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142 assert(x >= 0 && y >= 0 && x <= 1 && y <= 1);
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144 // https://en.wikipedia.org/wiki/Bilinear_interpolation#Unit_square
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145 return (f00 * (1.0f - x) * (1.0f - y) +
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146 f01 * x * (1.0f - y) +
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147 f10 * (1.0f - x) * y +
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148 f11 * x * y);
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149 }
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150
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151
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152 float OrthancStone::GeometryToolbox::ComputeTrilinearInterpolationUnitSquare(float x,
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153 float y,
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154 float z,
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155 float f000,
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156 float f001,
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157 float f010,
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158 float f011,
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159 float f100,
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160 float f101,
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161 float f110,
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162 float f111)
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163 {
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164 // "In practice, a trilinear interpolation is identical to two
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165 // bilinear interpolation combined with a linear interpolation"
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166 // https://en.wikipedia.org/wiki/Trilinear_interpolation#Method
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167 float a = ComputeBilinearInterpolationUnitSquare(x, y, f000, f001, f010, f011);
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168 float b = ComputeBilinearInterpolationUnitSquare(x, y, f100, f101, f110, f111);
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169
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170 return (1.0f - z) * a + z * b;
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171 }