annotate Framework/OpenGL/OpenGLIncludes.h @ 961:92e32e263ae9 toa2019082601

Removed log in IsContextLost (too many calls) + removed glGetError guards on calls (expensive) + added shared_ptr ref count dump in LoaderCache (still needs to figure that one out)
author Benjamin Golinvaux <bgo@osimis.io>
date Mon, 26 Aug 2019 11:01:53 +0200
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children 3ea70a62ca00
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21
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22 #pragma once
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23
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24 #if !defined(ORTHANC_ENABLE_OPENGL)
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25 # error The macro ORTHANC_ENABLE_OPENGL must be defined
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26 #endif
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27
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28 #if ORTHANC_ENABLE_OPENGL != 1
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29 # error Support for OpenGL is disabled
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30 #endif
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31
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32 #if defined(__APPLE__)
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33 # include <OpenGL/gl.h>
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34 # include <OpenGL/glext.h>
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35 #elif defined(_WIN32)
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36 // On Windows, use the compatibility headers provided by glew
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37 # include <GL/glew.h>
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38 #else
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39 # include <GL/gl.h>
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40 # include <GL/glext.h>
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41 #endif
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42
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43 #if ORTHANC_ENABLE_SDL == 1
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44 # include <SDL_video.h>
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45
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46 # ifdef NDEBUG
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47
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48 // glGetError is very expensive!
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49
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50 # define ORTHANC_OPENGL_CHECK(name)
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51 # define ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT(msg)
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52 # define ORTHANC_CHECK_CURRENT_CONTEXT(context)
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53
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54 # else
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55
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56 # define ORTHANC_OPENGL_CHECK(name) \
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57 if(true) \
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58 { \
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59 GLenum error = glGetError(); \
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60 if (error != GL_NO_ERROR) { \
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61 SDL_GLContext ctx = SDL_GL_GetCurrentContext(); \
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62 LOG(ERROR) << "Error when calling " << name << " | current context is: 0x" << std::hex << ctx << " | error code is " << error; \
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63 throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError,"OpenGL error in " name " | See log."); \
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64 } \
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65 } else (void)0
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66
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67 # define ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT(msg) \
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68 if(true) \
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69 { \
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70 SDL_GLContext ctx = SDL_GL_GetCurrentContext(); \
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71 LOG(TRACE) << msg << " | Current OpenGL context is " << std::hex << ctx; \
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72 } else (void)0
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73
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74 # define ORTHANC_CHECK_CURRENT_CONTEXT(context) \
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75 if(true) \
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76 { \
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77 SDL_GLContext actualCtx = SDL_GL_GetCurrentContext(); \
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78 void* expectedCtx = context.DebugGetInternalContext(); \
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79 if(expectedCtx != actualCtx) \
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80 { \
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81 LOG(ERROR) << "Expected context was " << std::hex << expectedCtx << " while actual context is " << std::hex << actualCtx; \
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82 } \
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83 } else (void)0
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84
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85 # endif
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86
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87 #endif
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88
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89 #if ORTHANC_ENABLE_WASM == 1
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90 #include <emscripten/html5.h>
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91
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92 #define ORTHANC_OPENGL_CHECK(name) \
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93 if(true) \
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94 { \
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95 GLenum error = glGetError(); \
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96 if (error != GL_NO_ERROR) { \
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97 EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context(); \
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98 EM_BOOL lost = emscripten_is_webgl_context_lost(ctx); \
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99 LOG(ERROR) << "Error when calling " << name << " | current context is: 0x" << std::hex << ctx << " | error code is " << error << " | emscripten_is_webgl_context_lost = " << lost; \
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100 throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError,"OpenGL error in " name " | See log."); \
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101 } \
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102 } else (void)0
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103
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104 #define ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT(msg) \
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105 if(true) \
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106 { \
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107 EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context(); \
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108 LOG(TRACE) << msg << " | Current OpenGL context is " << std::hex << ctx; \
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109 } else (void)0
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110
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111 #define ORTHANC_CHECK_CURRENT_CONTEXT(context) \
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112 if(true) \
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113 { \
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114 EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context(); \
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115 void* actualCtx = reinterpret_cast<void*>(ctx); \
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116 void* expectedCtx = context.DebugGetInternalContext(); \
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117 if(expectedCtx != actualCtx) \
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118 { \
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119 LOG(ERROR) << "Expected context was " << std::hex << expectedCtx << " while actual context is " << std::hex << actualCtx; \
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120 } \
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121 } else (void)0
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122
1091b2adeb5a Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents: 607
diff changeset
123 #endif
1091b2adeb5a Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents: 607
diff changeset
124