Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/OpenGL/OpenGLProgram.h @ 1886:ca89fec8c48f
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author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 14 Jan 2022 19:10:30 +0100 |
parents | 7053b8a0aaec |
children | 8bb8d9c0cfd0 07964689cb0b |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
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7 * |
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8 * This program is free software: you can redistribute it and/or |
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9 * modify it under the terms of the GNU Lesser General Public License |
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10 * as published by the Free Software Foundation, either version 3 of |
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11 * the License, or (at your option) any later version. |
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12 * |
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13 * This program is distributed in the hope that it will be useful, but |
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14 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
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21 **/ |
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22 |
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23 |
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24 #pragma once |
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25 |
582 | 26 #include "OpenGLIncludes.h" |
581 | 27 |
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28 #include <string> |
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29 #include <boost/noncopyable.hpp> |
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30 |
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31 namespace OrthancStone |
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32 { |
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33 namespace OpenGL |
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34 { |
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35 class IOpenGLContext; |
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36 |
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37 class OpenGLProgram : public boost::noncopyable |
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38 { |
1639 | 39 private: |
40 OpenGL::IOpenGLContext& context_; | |
41 GLuint program_; | |
42 | |
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43 public: |
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44 // WARNING: A global OpenGL context must be active to create this object! |
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45 // the context is only passed so that it can be checked for loss |
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46 // when destructing the program resource |
1571 | 47 explicit OpenGLProgram(OpenGL::IOpenGLContext& context); |
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48 |
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49 ~OpenGLProgram(); |
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50 |
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51 void Use(); |
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52 |
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53 // WARNING: A global OpenGL context must be active to run this method! |
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54 void CompileShaders(const std::string& vertexCode, |
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55 const std::string& fragmentCode); |
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56 |
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57 GLint GetUniformLocation(const std::string& name); |
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58 |
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59 GLint GetAttributeLocation(const std::string& name); |
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60 }; |
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61 } |
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62 } |