diff Framework/OpenGL/OpenGLProgram.h @ 579:fadacfbf5538

OpenGL programs and textures
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 19 Apr 2019 16:06:45 +0200
parents
children d933fc19214a
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Framework/OpenGL/OpenGLProgram.h	Fri Apr 19 16:06:45 2019 +0200
@@ -0,0 +1,62 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2019 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#if !defined(ORTHANC_ENABLE_OPENGL)
+#  error The macro ORTHANC_ENABLE_OPENGL must be defined
+#endif
+
+#if ORTHANC_ENABLE_OPENGL != 1
+#  error Support for OpenGL is disabled
+#endif
+
+#include <string>
+#include <GL/gl.h>
+#include <boost/noncopyable.hpp>
+
+namespace OrthancStone
+{
+  namespace OpenGL
+  {
+    class OpenGLProgram : public boost::noncopyable
+    {
+    private:
+      GLuint  program_;
+
+    public:
+      // WARNING: A global OpenGL context must be active to create this object!
+      OpenGLProgram();
+
+      ~OpenGLProgram();
+
+      void Use();
+
+      // WARNING: A global OpenGL context must be active to run this method!
+      void CompileShaders(const std::string& vertexCode,
+                          const std::string& fragmentCode);
+
+      GLint GetUniformLocation(const std::string& name);
+
+      GLint GetAttributeLocation(const std::string& name);
+    };
+  }
+}