annotate Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 616:97926984d5d0

WebAssembly sample using Scene2D
author Sebastien Jodogne <s.jodogne@gmail.com>
date Thu, 02 May 2019 13:27:41 +0200
parents ba72bffceb7d
children 4eccf698e52f
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e3f21a265be5 Added version directive to GLSL shader code + glew init function in sample code
Benjamin Golinvaux <bgo@osimis.io>
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1 #pragma once
e3f21a265be5 Added version directive to GLSL shader code + glew init function in sample code
Benjamin Golinvaux <bgo@osimis.io>
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2
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97926984d5d0 WebAssembly sample using Scene2D
Sebastien Jodogne <s.jodogne@gmail.com>
parents: 612
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3 #if ORTHANC_ENABLE_WASM == 1
97926984d5d0 WebAssembly sample using Scene2D
Sebastien Jodogne <s.jodogne@gmail.com>
parents: 612
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4 // https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
97926984d5d0 WebAssembly sample using Scene2D
Sebastien Jodogne <s.jodogne@gmail.com>
parents: 612
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5 # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
97926984d5d0 WebAssembly sample using Scene2D
Sebastien Jodogne <s.jodogne@gmail.com>
parents: 612
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6 #else
97926984d5d0 WebAssembly sample using Scene2D
Sebastien Jodogne <s.jodogne@gmail.com>
parents: 612
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7 # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
97926984d5d0 WebAssembly sample using Scene2D
Sebastien Jodogne <s.jodogne@gmail.com>
parents: 612
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8 #endif