comparison Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 616:97926984d5d0

WebAssembly sample using Scene2D
author Sebastien Jodogne <s.jodogne@gmail.com>
date Thu, 02 May 2019 13:27:41 +0200
parents ba72bffceb7d
children 4eccf698e52f
comparison
equal deleted inserted replaced
615:b4de8272e8fb 616:97926984d5d0
1 #pragma once 1 #pragma once
2 2
3 #define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110 \n" 3 #if ORTHANC_ENABLE_WASM == 1
4 // https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
5 # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
6 #else
7 # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
8 #endif