view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 616:97926984d5d0

WebAssembly sample using Scene2D
author Sebastien Jodogne <s.jodogne@gmail.com>
date Thu, 02 May 2019 13:27:41 +0200
parents ba72bffceb7d
children 4eccf698e52f
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#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif