comparison Framework/Viewport/SdlViewport.cpp @ 956:a7351ad54960

Made IsContextLost automatically set the flag by checking with the emscripten WebGL wrapper + added a LOT of logging messages right before throwing ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts from 60 to 600 sec (big datasets in some recent customer use cases) + added IsContext lost through the Viewport/Context layer (to make it reachable from external API) + the same for the underlying device context (for debug)
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 21 Aug 2019 16:16:30 +0200
parents 1091b2adeb5a
children 6a9300ecfa13
comparison
equal deleted inserted replaced
953:118fc5c85d07 956:a7351ad54960
45 context_(title, width, height, allowDpiScaling) 45 context_(title, width, height, allowDpiScaling)
46 { 46 {
47 compositor_.reset(new OpenGLCompositor(context_, GetScene())); 47 compositor_.reset(new OpenGLCompositor(context_, GetScene()));
48 } 48 }
49 49
50
51 void* SdlOpenGLViewport::DebugGetInternalContext() const
52 {
53 return context_.DebugGetInternalContext();
54 }
55
56 bool SdlOpenGLViewport::IsContextLost() {
57 return context_.IsContextLost();
58 }
59
50 bool SdlOpenGLViewport::OpenGLContextLost() 60 bool SdlOpenGLViewport::OpenGLContextLost()
61 {
62 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
63 }
64
65 bool SdlOpenGLViewport::OpenGLContextRestored()
51 { 66 {
52 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented); 67 throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
53 } 68 }
54 69
55 void SdlOpenGLViewport::DisableCompositor() 70 void SdlOpenGLViewport::DisableCompositor()