Mercurial > hg > orthanc-stone
view Framework/Viewport/SdlViewport.cpp @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | 7a7e4e1f558f |
children | a7351ad54960 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "SdlViewport.h" #include <Core/OrthancException.h> #include <boost/make_shared.hpp> namespace OrthancStone { SdlOpenGLViewport::SdlOpenGLViewport(const char* title, unsigned int width, unsigned int height, bool allowDpiScaling) : SdlViewport(title), context_(title, width, height, allowDpiScaling) { compositor_.reset(new OpenGLCompositor(context_, GetScene())); } SdlOpenGLViewport::SdlOpenGLViewport(const char* title, unsigned int width, unsigned int height, boost::shared_ptr<Scene2D>& scene, bool allowDpiScaling) : SdlViewport(title, scene), context_(title, width, height, allowDpiScaling) { compositor_.reset(new OpenGLCompositor(context_, GetScene())); } bool SdlOpenGLViewport::OpenGLContextLost() { throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented); } void SdlOpenGLViewport::DisableCompositor() { compositor_.reset(NULL); } void SdlOpenGLViewport::RestoreCompositor() { // the context must have been restored! ORTHANC_ASSERT(!context_.IsContextLost()); if (compositor_.get() == NULL) { compositor_.reset(new OpenGLCompositor(context_, GetScene())); } else { std::string windowTitle(SDL_GetWindowTitle(GetWindow().GetObject())); LOG(WARNING) << "RestoreCompositor() called for \"" << windowTitle << "\" while it was NOT lost! Nothing done."; } } // extern bool Debug_MustContextBeRestored(std::string title); // extern void Debug_Context_ClearRestoreFlag(std::string title); // extern void Debug_Context_ClearKillFlag(std::string title); bool Debug_SdlOpenGLViewport_Refresh_BP = false; void SdlOpenGLViewport::Refresh() { // <DEBUG CODE USED FOR CONTEXT LOSS RESTORING> // try to restore the context if requested // Debug_Context_ClearRestoreFlag // Debug_SdlOpenGLViewport_Refresh_BP = true; // try // { // if (Debug_MustContextBeRestored(GetCanvasIdentifier())) // { // // to prevent a bug where the context is both labelled as "to be lost" and "to be restored" // // (occurs when one is hammering away at the keyboard like there's no tomorrow) // Debug_Context_ClearKillFlag(GetCanvasIdentifier()); // // this is called manually for loss/restore simulation // context_.RestoreLostContext(); // RestoreCompositor(); // Debug_Context_ClearRestoreFlag(GetCanvasIdentifier()); // } // } // catch (const OpenGLContextLostException& e) // { // LOG(ERROR) << "OpenGLContextLostException in SdlOpenGLViewport::Refresh() part 1"; // } // Debug_SdlOpenGLViewport_Refresh_BP = false; // </DEBUG CODE USED FOR CONTEXT LOSS RESTORING> try { // the compositor COULD be dead! if (GetCompositor()) GetCompositor()->Refresh(); } catch (const OpenGLContextLostException& e) { // we need to wait for the "context restored" callback LOG(WARNING) << "Context " << std::hex << e.context_ << " is lost! Compositor will be disabled."; DisableCompositor(); // <DEBUG CODE USED FOR CONTEXT LOSS RESTORING> // in case this was externally triggered... //Debug_Context_ClearKillFlag(GetCanvasIdentifier()); // </DEBUG CODE USED FOR CONTEXT LOSS RESTORING> } catch (...) { // something else nasty happened throw; } } SdlCairoViewport::SdlCairoViewport(const char* title, unsigned int width, unsigned int height, bool allowDpiScaling) : SdlViewport(title), window_(title, width, height, false /* enable OpenGL */, allowDpiScaling), compositor_(GetScene(), width, height) { UpdateSdlSurfaceSize(width, height); } void SdlCairoViewport::DisableCompositor() { throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented); } void SdlCairoViewport::RestoreCompositor() { throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented); } SdlCairoViewport::~SdlCairoViewport() { if (sdlSurface_) { SDL_FreeSurface(sdlSurface_); } } void SdlCairoViewport::Refresh() { GetCompositor()->Refresh(); window_.Render(sdlSurface_); } void SdlCairoViewport::UpdateSize(unsigned int width, unsigned int height) { compositor_.UpdateSize(width, height); UpdateSdlSurfaceSize(width, height); Refresh(); } void SdlCairoViewport::UpdateSdlSurfaceSize(unsigned int width, unsigned int height) { static const uint32_t rmask = 0x00ff0000; static const uint32_t gmask = 0x0000ff00; static const uint32_t bmask = 0x000000ff; sdlSurface_ = SDL_CreateRGBSurfaceFrom((void*)(compositor_.GetCanvas().GetBuffer()), width, height, 32, compositor_.GetCanvas().GetPitch(), rmask, gmask, bmask, 0); if (!sdlSurface_) { LOG(ERROR) << "Cannot create a SDL surface from a Cairo surface"; throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError); } } }