diff Framework/Viewport/SdlViewport.cpp @ 956:a7351ad54960

Made IsContextLost automatically set the flag by checking with the emscripten WebGL wrapper + added a LOT of logging messages right before throwing ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts from 60 to 600 sec (big datasets in some recent customer use cases) + added IsContext lost through the Viewport/Context layer (to make it reachable from external API) + the same for the underlying device context (for debug)
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 21 Aug 2019 16:16:30 +0200
parents 1091b2adeb5a
children 6a9300ecfa13
line wrap: on
line diff
--- a/Framework/Viewport/SdlViewport.cpp	Fri Aug 16 16:24:11 2019 +0200
+++ b/Framework/Viewport/SdlViewport.cpp	Wed Aug 21 16:16:30 2019 +0200
@@ -47,11 +47,26 @@
     compositor_.reset(new OpenGLCompositor(context_, GetScene()));
   }
 
+
+  void* SdlOpenGLViewport::DebugGetInternalContext() const
+  {
+    return context_.DebugGetInternalContext();
+  }
+
+  bool SdlOpenGLViewport::IsContextLost() {
+    return context_.IsContextLost();
+  }
+
   bool SdlOpenGLViewport::OpenGLContextLost()
   {
     throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
   }
 
+  bool SdlOpenGLViewport::OpenGLContextRestored()
+  {
+    throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
+  }
+
   void SdlOpenGLViewport::DisableCompositor()
   {
     compositor_.reset(NULL);