Mercurial > hg > orthanc-stone
comparison Framework/OpenGL/OpenGLIncludes.h @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | f4b37a991dac |
children | 92e32e263ae9 |
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946:dbe3e1e47019 | 947:1091b2adeb5a |
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37 # include <GL/glew.h> | 37 # include <GL/glew.h> |
38 #else | 38 #else |
39 # include <GL/gl.h> | 39 # include <GL/gl.h> |
40 # include <GL/glext.h> | 40 # include <GL/glext.h> |
41 #endif | 41 #endif |
42 | |
43 #if ORTHANC_ENABLE_SDL == 1 | |
44 #include <SDL_video.h> | |
45 | |
46 #define ORTHANC_OPENGL_CHECK(name) \ | |
47 if(true) \ | |
48 { \ | |
49 GLenum error = glGetError(); \ | |
50 if (error != GL_NO_ERROR) { \ | |
51 SDL_GLContext ctx = SDL_GL_GetCurrentContext(); \ | |
52 LOG(ERROR) << "Error when calling " << name << " | current context is: 0x" << std::hex << ctx << " | error code is " << error; \ | |
53 throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError,"OpenGL error in " name " | See log."); \ | |
54 } \ | |
55 } else (void)0 | |
56 | |
57 #define ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT(msg) \ | |
58 if(true) \ | |
59 { \ | |
60 SDL_GLContext ctx = SDL_GL_GetCurrentContext(); \ | |
61 LOG(TRACE) << msg << " | Current OpenGL context is " << std::hex << ctx; \ | |
62 } else (void)0 | |
63 | |
64 #define ORTHANC_CHECK_CURRENT_CONTEXT(context) \ | |
65 if(true) \ | |
66 { \ | |
67 SDL_GLContext actualCtx = SDL_GL_GetCurrentContext(); \ | |
68 void* expectedCtx = context.DebugGetInternalContext(); \ | |
69 if(expectedCtx != actualCtx) \ | |
70 { \ | |
71 LOG(ERROR) << "Expected context was " << std::hex << expectedCtx << " while actual context is " << std::hex << actualCtx; \ | |
72 } \ | |
73 } else (void)0 | |
74 | |
75 #endif | |
76 | |
77 #if ORTHANC_ENABLE_WASM == 1 | |
78 #include <emscripten/html5.h> | |
79 | |
80 #define ORTHANC_OPENGL_CHECK(name) \ | |
81 if(true) \ | |
82 { \ | |
83 GLenum error = glGetError(); \ | |
84 if (error != GL_NO_ERROR) { \ | |
85 EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context(); \ | |
86 EM_BOOL lost = emscripten_is_webgl_context_lost(ctx); \ | |
87 LOG(ERROR) << "Error when calling " << name << " | current context is: 0x" << std::hex << ctx << " | error code is " << error << " | emscripten_is_webgl_context_lost = " << lost; \ | |
88 throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError,"OpenGL error in " name " | See log."); \ | |
89 } \ | |
90 } else (void)0 | |
91 | |
92 #define ORTHANC_OPENGL_TRACE_CURRENT_CONTEXT(msg) \ | |
93 if(true) \ | |
94 { \ | |
95 EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context(); \ | |
96 LOG(TRACE) << msg << " | Current OpenGL context is " << std::hex << ctx; \ | |
97 } else (void)0 | |
98 | |
99 #define ORTHANC_CHECK_CURRENT_CONTEXT(context) \ | |
100 if(true) \ | |
101 { \ | |
102 EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context(); \ | |
103 void* actualCtx = reinterpret_cast<void*>(ctx); \ | |
104 void* expectedCtx = context.DebugGetInternalContext(); \ | |
105 if(expectedCtx != actualCtx) \ | |
106 { \ | |
107 LOG(ERROR) << "Expected context was " << std::hex << expectedCtx << " while actual context is " << std::hex << actualCtx; \ | |
108 } \ | |
109 } else (void)0 | |
110 | |
111 #endif | |
112 |