annotate Framework/Scene2D/FloatTextureSceneLayer.h @ 967:e3234630df9c toa2019082801

Removed pragma-no-cache header that seems to be useless (and even nefarious)
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 28 Aug 2019 10:54:15 +0200
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21
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22 #pragma once
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23
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24 #include "TextureBaseSceneLayer.h"
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25
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26 namespace OrthancStone
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27 {
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28 class FloatTextureSceneLayer : public TextureBaseSceneLayer
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29 {
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30 private:
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31 ImageWindowing windowing_;
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32 float customCenter_;
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33 float customWidth_;
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34 bool inverted_;
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36 public:
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37 // The pixel format must be convertible to "Float32"
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38 FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture);
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39
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40 void SetWindowing(ImageWindowing windowing);
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41
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42 void SetCustomWindowing(float customCenter,
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43 float customWidth);
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44
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45 void GetWindowing(float& targetCenter,
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46 float& targetWidth) const;
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47
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48 ImageWindowing GetWindowingType() const
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49 {
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50 return windowing_;
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51 }
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52
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53 // To achieve MONOCHROME1 photometric interpretation
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54 void SetInverted(bool inverted);
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56 bool IsInverted() const
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57 {
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58 return inverted_;
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59 }
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61 void FitRange();
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62
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63 virtual ISceneLayer* Clone() const;
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64
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65 virtual Type GetType() const
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66 {
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67 return Type_FloatTexture;
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68 }
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69 };
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70 }