Mercurial > hg > orthanc-stone
diff Framework/Scene2D/FloatTextureSceneLayer.h @ 773:b8dfd966b5f4
FloatTextureSceneLayer::SetInverted()
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Fri, 24 May 2019 13:44:34 +0200 |
parents | 4ba8892870a2 |
children | ba9db2ad317c 2d8ab34c8c91 |
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--- a/Framework/Scene2D/FloatTextureSceneLayer.h Fri May 24 11:04:41 2019 +0200 +++ b/Framework/Scene2D/FloatTextureSceneLayer.h Fri May 24 13:44:34 2019 +0200 @@ -31,6 +31,7 @@ ImageWindowing windowing_; float customCenter_; float customWidth_; + bool inverted_; public: // The pixel format must be convertible to "Float32" @@ -49,6 +50,14 @@ return windowing_; } + // To achieve MONOCHROME1 photometric interpretation + void SetInverted(bool inverted); + + bool IsInverted() const + { + return inverted_; + } + void FitRange(); virtual ISceneLayer* Clone() const;