annotate OrthancStone/Sources/Scene2D/FloatTextureSceneLayer.h @ 1553:bf02a90ca9ca

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author Sebastien Jodogne <s.jodogne@gmail.com>
date Mon, 17 Aug 2020 13:25:54 +0200
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21
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22 #pragma once
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23
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24 #include "TextureBaseSceneLayer.h"
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25
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26 namespace OrthancStone
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27 {
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28 class FloatTextureSceneLayer : public TextureBaseSceneLayer
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29 {
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30 private:
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31 ImageWindowing windowing_;
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32 float customCenter_;
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33 float customWidth_;
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34 bool inverted_;
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35 bool applyLog_;
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36 bool isRangeComputed_;
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37 float minValue_;
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38 float maxValue_;
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39
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40 public:
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41 // The pixel format must be convertible to "Float32"
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42 FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture);
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44 void SetWindowing(ImageWindowing windowing);
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46 void SetCustomWindowing(float customCenter,
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47 float customWidth);
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48
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49 void GetWindowing(float& targetCenter,
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50 float& targetWidth) const;
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51
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52 ImageWindowing GetWindowingType() const
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53 {
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54 return windowing_;
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55 }
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56
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57 // To achieve MONOCHROME1 photometric interpretation
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58 void SetInverted(bool inverted);
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60 bool IsInverted() const
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61 {
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62 return inverted_;
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63 }
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64
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65 void FitRange();
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66
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67 void SetApplyLog(bool apply);
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68
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69 bool IsApplyLog() const
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70 {
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71 return applyLog_;
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72 }
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73
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74 void GetRange(float& minValue,
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75 float& maxValue);
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76
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77 virtual ISceneLayer* Clone() const;
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78
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79 virtual Type GetType() const
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80 {
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81 return Type_FloatTexture;
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82 }
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83 };
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84 }