Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/ColorSceneLayer.h @ 1748:b6a6ad64192a
FastParseVector : manually written code to parse strings like 3.1315\-1.2e12\2344.5\123 into boost::numeric::ublas::vector<double> + tests
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Mon, 22 Feb 2021 14:55:13 +0100 |
parents | 9ac2a65d4172 |
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1 /** |
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2 * Stone of Orthanc |
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics |
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4 * Department, University Hospital of Liege, Belgium |
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5 * Copyright (C) 2017-2021 Osimis S.A., Belgium |
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6 * |
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7 * This program is free software: you can redistribute it and/or |
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8 * modify it under the terms of the GNU Lesser General Public License |
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9 * as published by the Free Software Foundation, either version 3 of |
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10 * the License, or (at your option) any later version. |
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11 * |
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12 * This program is distributed in the hope that it will be useful, but |
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Lesser General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Lesser General Public |
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18 * License along with this program. If not, see |
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19 * <http://www.gnu.org/licenses/>. |
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20 **/ |
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21 |
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22 |
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23 #pragma once |
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24 |
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25 #include "ISceneLayer.h" |
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26 #include "Color.h" |
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27 |
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28 #include <Compatibility.h> // For ORTHANC_OVERRIDE |
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29 |
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30 namespace OrthancStone |
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31 { |
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32 // TODO - Is this needed? |
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33 class ColorSceneLayer : public ISceneLayer |
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34 { |
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35 private: |
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36 Color color_; |
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37 uint64_t revision_; |
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38 |
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39 protected: |
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40 void BumpRevision() |
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41 { |
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42 // this is *not* thread-safe!!! => (SJO) no problem, Stone assumes mono-threading |
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43 revision_++; |
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44 } |
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45 |
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46 public: |
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47 ColorSceneLayer() : |
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48 revision_(0) |
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49 { |
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50 } |
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51 |
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52 virtual uint64_t GetRevision() const ORTHANC_OVERRIDE |
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53 { |
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54 return revision_; |
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55 } |
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56 |
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57 void SetColor(uint8_t red, |
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58 uint8_t green, |
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59 uint8_t blue) |
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60 { |
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61 color_ = Color(red, green, blue); |
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62 BumpRevision(); |
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63 } |
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64 |
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65 void SetColor(const Color& color) |
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66 { |
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67 color_ = color; |
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68 BumpRevision(); |
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69 } |
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70 |
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71 const Color& GetColor() const |
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72 { |
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73 return color_; |
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74 } |
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75 }; |
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76 } |