diff Framework/Scene2D/ColorSceneLayer.h @ 584:434ceeb0bcab

layers: InfoPanel, Polyline, Texture
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 19 Apr 2019 17:36:00 +0200
parents
children 500c3f70b6c2
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Framework/Scene2D/ColorSceneLayer.h	Fri Apr 19 17:36:00 2019 +0200
@@ -0,0 +1,84 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2019 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "ISceneLayer.h"
+
+#include <stdint.h>
+
+namespace OrthancStone
+{
+  class ColorSceneLayer : public ISceneLayer
+  {
+  private:
+    uint8_t  red_;
+    uint8_t  green_;
+    uint8_t  blue_;
+
+  public:
+    ColorSceneLayer() :
+      red_(255),
+      green_(255),
+      blue_(255)
+    {
+    }
+
+    void SetColor(uint8_t red,
+                  uint8_t green,
+                  uint8_t blue)
+    {
+      red_ = red;
+      green_ = green;
+      blue_ = blue;
+    }
+
+    uint8_t GetRed() const
+    {
+      return red_;
+    }
+
+    uint8_t GetGreen() const
+    {
+      return green_;
+    }
+
+    uint8_t GetBlue() const
+    {
+      return blue_;
+    }
+
+    float GetRedAsFloat() const
+    {
+      return static_cast<float>(red_) / 255.0f;
+    }
+
+    float GetGreenAsFloat() const
+    {
+      return static_cast<float>(green_) / 255.0f;
+    }
+
+    float GetBlueAsFloat() const
+    {
+      return static_cast<float>(blue_) / 255.0f;
+    }
+  };
+}