annotate Framework/Scene2D/Internals/FixedPointAligner.h @ 1331:ab81ee8fce1f broker

- Viewport is not passed and stored as a shared_ptr instead of raw reference. - ViewportController can now be injected with an undo stack (not a ctor param anymore, as a preparation for the move of the undo stack to an interactor) - Added (temp) flag to disable emscripten events registration in the WebAssemblyViewport (because legacy client code deals with them directly) - Added emscripten_clear_timeout in ~WebGLViewportsRegistry - Removed GenericToolbox::HoldingRef whose responsibility is better served with proper callback un-registration.
author Benjamin Golinvaux <bgo@osimis.io>
date Mon, 30 Mar 2020 14:23:46 +0200
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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21 #pragma once
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22
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23 #include "../../Scene2DViewport/PredeclaredTypes.h"
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24 #include "../../Scene2D/ScenePoint2D.h"
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25 #include "../../Viewport/IViewport.h"
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27 #include <boost/weak_ptr.hpp>
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29 namespace OrthancStone
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30 {
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31 namespace Internals
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32 {
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33 // During a mouse event that modifies the view of a scene, keeps
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34 // one point (the pivot) at a fixed position on the canvas
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35 class FixedPointAligner : public boost::noncopyable
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36 {
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37 private:
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38 boost::shared_ptr<IViewport> viewport_;
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39 ScenePoint2D pivot_;
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40 ScenePoint2D canvas_;
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42 public:
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43 FixedPointAligner(boost::shared_ptr<IViewport> viewport,
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44 const ScenePoint2D& p);
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46 void Apply();
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47 };
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48 }
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49 }