annotate OrthancStone/Sources/Scene2D/FloatTextureSceneLayer.h @ 1881:a05529952510

fix build of unit tests in SDL project
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 12 Jan 2022 10:01:25 +0100
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium
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7 *
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8 * This program is free software: you can redistribute it and/or
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9 * modify it under the terms of the GNU Lesser General Public License
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10 * as published by the Free Software Foundation, either version 3 of
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11 * the License, or (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful, but
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14 * WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 * Lesser General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU Lesser General Public
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19 * License along with this program. If not, see
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20 * <http://www.gnu.org/licenses/>.
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21 **/
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22
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23
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24 #pragma once
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25
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26 #include "TextureBaseSceneLayer.h"
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27
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28 namespace OrthancStone
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29 {
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30 class FloatTextureSceneLayer : public TextureBaseSceneLayer
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31 {
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32 private:
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33 ImageWindowing windowing_;
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34 float customCenter_;
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35 float customWidth_;
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36 bool inverted_;
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37 bool applyLog_;
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38 bool isRangeComputed_;
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39 float minValue_;
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40 float maxValue_;
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41
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42 public:
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43 // The pixel format must be convertible to "Float32"
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44 explicit FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture);
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45
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46 void SetWindowing(ImageWindowing windowing);
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47
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48 void SetCustomWindowing(float customCenter,
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49 float customWidth);
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50
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51 void GetWindowing(float& targetCenter,
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52 float& targetWidth) const;
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53
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54 ImageWindowing GetWindowingType() const
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55 {
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56 return windowing_;
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57 }
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58
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59 // To achieve MONOCHROME1 photometric interpretation
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60 void SetInverted(bool inverted);
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61
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62 bool IsInverted() const
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63 {
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64 return inverted_;
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65 }
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66
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67 void FitRange();
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68
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69 void SetApplyLog(bool apply);
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70
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71 bool IsApplyLog() const
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72 {
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73 return applyLog_;
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74 }
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75
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76 void GetRange(float& minValue,
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77 float& maxValue);
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78
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79 virtual ISceneLayer* Clone() const ORTHANC_OVERRIDE;
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80
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81 virtual Type GetType() const ORTHANC_OVERRIDE
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82 {
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83 return Type_FloatTexture;
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84 }
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85 };
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86 }