Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/FloatTextureSceneLayer.h @ 1881:a05529952510
fix build of unit tests in SDL project
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 12 Jan 2022 10:01:25 +0100 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
rev | line source |
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590 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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5 * Copyright (C) 2017-2022 Osimis S.A., Belgium |
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6 * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium |
590 | 7 * |
8 * This program is free software: you can redistribute it and/or | |
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9 * modify it under the terms of the GNU Lesser General Public License |
590 | 10 * as published by the Free Software Foundation, either version 3 of |
11 * the License, or (at your option) any later version. | |
12 * | |
13 * This program is distributed in the hope that it will be useful, but | |
14 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Lesser General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Lesser General Public |
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19 * License along with this program. If not, see |
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20 * <http://www.gnu.org/licenses/>. |
590 | 21 **/ |
22 | |
23 | |
24 #pragma once | |
25 | |
26 #include "TextureBaseSceneLayer.h" | |
27 | |
28 namespace OrthancStone | |
29 { | |
30 class FloatTextureSceneLayer : public TextureBaseSceneLayer | |
31 { | |
32 private: | |
33 ImageWindowing windowing_; | |
34 float customCenter_; | |
35 float customWidth_; | |
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36 bool inverted_; |
1163 | 37 bool applyLog_; |
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38 bool isRangeComputed_; |
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39 float minValue_; |
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40 float maxValue_; |
590 | 41 |
42 public: | |
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43 // The pixel format must be convertible to "Float32" |
1571 | 44 explicit FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture); |
590 | 45 |
46 void SetWindowing(ImageWindowing windowing); | |
47 | |
48 void SetCustomWindowing(float customCenter, | |
49 float customWidth); | |
50 | |
51 void GetWindowing(float& targetCenter, | |
52 float& targetWidth) const; | |
53 | |
54 ImageWindowing GetWindowingType() const | |
55 { | |
56 return windowing_; | |
57 } | |
58 | |
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59 // To achieve MONOCHROME1 photometric interpretation |
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FloatTextureSceneLayer::SetInverted()
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60 void SetInverted(bool inverted); |
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61 |
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62 bool IsInverted() const |
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63 { |
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FloatTextureSceneLayer::SetInverted()
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64 return inverted_; |
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65 } |
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66 |
590 | 67 void FitRange(); |
68 | |
1163 | 69 void SetApplyLog(bool apply); |
70 | |
71 bool IsApplyLog() const | |
72 { | |
73 return applyLog_; | |
74 } | |
75 | |
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76 void GetRange(float& minValue, |
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77 float& maxValue); |
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78 |
1571 | 79 virtual ISceneLayer* Clone() const ORTHANC_OVERRIDE; |
590 | 80 |
1571 | 81 virtual Type GetType() const ORTHANC_OVERRIDE |
590 | 82 { |
83 return Type_FloatTexture; | |
84 } | |
85 }; | |
86 } |