annotate Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 1326:55166e57a77c broker

doc
author Benjamin Golinvaux <bgo@osimis.io>
date Tue, 24 Mar 2020 21:32:35 +0100
parents 4eccf698e52f
children 828a9b4ee1b7
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1 #pragma once
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2
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3 #if ORTHANC_ENABLE_WASM == 1
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4 // https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
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5 # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
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6 #else
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7 # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
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8 #endif