diff Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 653:4eccf698e52f

Fixed CRLF to LF in various files (found through grepping the source tree)
author Benjamin Golinvaux <bgo@osimis.io>
date Tue, 14 May 2019 13:49:12 +0200
parents 97926984d5d0
children 828a9b4ee1b7
line wrap: on
line diff
--- a/Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h	Tue May 14 09:49:24 2019 +0200
+++ b/Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h	Tue May 14 13:49:12 2019 +0200
@@ -1,8 +1,8 @@
-#pragma once
-
-#if ORTHANC_ENABLE_WASM == 1
-// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
-#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
-#else
-#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
-#endif
+#pragma once
+
+#if ORTHANC_ENABLE_WASM == 1
+// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
+#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
+#else
+#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
+#endif