Mercurial > hg > orthanc-stone
annotate OrthancStone/Sources/Scene2D/Internals/OpenGLColorTextureRenderer.cpp @ 1596:4fb8fdf03314
removed annoying whitespace
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Mon, 26 Oct 2020 17:51:42 +0100 |
parents | 92fca2b3ba3d |
children | 8563ea5d8ae4 |
rev | line source |
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594 | 1 /** |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
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Sebastien Jodogne <s.jodogne@gmail.com>
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5 * Copyright (C) 2017-2020 Osimis S.A., Belgium |
594 | 6 * |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
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16 * |
594 | 17 * You should have received a copy of the GNU Affero General Public License |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #include "OpenGLColorTextureRenderer.h" | |
23 | |
24 namespace OrthancStone | |
25 { | |
26 namespace Internals | |
27 { | |
28 void OpenGLColorTextureRenderer::LoadTexture(const ColorTextureSceneLayer& layer) | |
29 { | |
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30 if (!context_.IsContextLost()) |
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31 { |
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32 context_.MakeCurrent(); |
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parents:
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33 texture_.reset(new OpenGL::OpenGLTexture(context_)); |
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Benjamin Golinvaux <bgo@osimis.io>
parents:
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34 texture_->Load(layer.GetTexture(), layer.IsLinearInterpolation()); |
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parents:
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35 layerTransform_ = layer.GetTransform(); |
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parents:
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36 } |
594 | 37 } |
38 | |
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39 |
594 | 40 OpenGLColorTextureRenderer::OpenGLColorTextureRenderer(OpenGL::IOpenGLContext& context, |
41 OpenGLColorTextureProgram& program, | |
42 const ColorTextureSceneLayer& layer) : | |
43 context_(context), | |
44 program_(program) | |
45 { | |
46 LoadTexture(layer); | |
47 } | |
48 | |
49 | |
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Sebastien Jodogne <s.jodogne@gmail.com>
parents:
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50 void OpenGLColorTextureRenderer::Render(const AffineTransform2D& transform, |
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Sebastien Jodogne <s.jodogne@gmail.com>
parents:
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51 unsigned int canvasWidth, |
6e888cf6a48b
renderers now have access to canvas width/height
Sebastien Jodogne <s.jodogne@gmail.com>
parents:
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52 unsigned int canvasHeight) |
594 | 53 { |
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1091b2adeb5a
Fixed animation frame stopping when returning false + big work on the OpenGL
Benjamin Golinvaux <bgo@osimis.io>
parents:
888
diff
changeset
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54 if (!context_.IsContextLost() && texture_.get() != NULL) |
594 | 55 { |
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sanitizing the handling of canvas size
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parents:
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56 program_.Apply(*texture_, AffineTransform2D::Combine(transform, layerTransform_), |
92fca2b3ba3d
sanitizing the handling of canvas size
Sebastien Jodogne <s.jodogne@gmail.com>
parents:
1512
diff
changeset
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57 canvasWidth, canvasHeight, true); |
594 | 58 } |
59 } | |
60 | |
61 | |
62 void OpenGLColorTextureRenderer::Update(const ISceneLayer& layer) | |
63 { | |
64 // Should never happen (no revisions in color textures) | |
65 LoadTexture(dynamic_cast<const ColorTextureSceneLayer&>(layer)); | |
66 } | |
67 } | |
68 } |