annotate Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 860:238693c3bc51 am-dev

merge default -> am-dev
author Alain Mazy <alain@mazy.be>
date Mon, 24 Jun 2019 14:35:00 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 #pragma once
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2
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3 #if ORTHANC_ENABLE_WASM == 1
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4 // https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
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5 # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
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6 #else
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7 # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
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8 #endif