annotate Framework/Scene2D/Internals/OpenGLColorTextureProgram.cpp @ 947:1091b2adeb5a toa2019081001

Fixed animation frame stopping when returning false + big work on the OpenGL objects to make them lost context-safe + debug code to forcefully tag a context as lost + debug macros
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 10 Aug 2019 13:07:31 +0200
parents e3f21a265be5
children 2d8ab34c8c91
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Affero General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Affero General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Affero General Public License
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18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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19 **/
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20
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22 #include "OpenGLColorTextureProgram.h"
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23 #include "OpenGLShaderVersionDirective.h"
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24
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25 static const char* FRAGMENT_SHADER =
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26 ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE
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27 "uniform sampler2D u_texture; \n"
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28 "varying vec2 v_texcoord; \n"
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29 "void main() \n"
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30 "{ \n"
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31 " gl_FragColor = texture2D(u_texture, v_texcoord); \n"
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32 "}";
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33
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34
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35 namespace OrthancStone
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36 {
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37 namespace Internals
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38 {
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39 OpenGLColorTextureProgram::OpenGLColorTextureProgram(OpenGL::IOpenGLContext& context)
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40 : program_(context, FRAGMENT_SHADER)
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41 , context_(context)
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42 {
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43 }
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46 void OpenGLColorTextureProgram::Apply(OpenGL::OpenGLTexture& texture,
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47 const AffineTransform2D& transform,
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48 bool useAlpha)
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49 {
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50 if (!context_.IsContextLost())
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51 {
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52 OpenGLTextureProgram::Execution execution(program_, texture, transform);
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53
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54 if (useAlpha)
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55 {
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56 glEnable(GL_BLEND);
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57 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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58 execution.DrawTriangles();
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59 glDisable(GL_BLEND);
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60 }
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61 else
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62 {
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63 execution.DrawTriangles();
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64 }
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65 }
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66 }
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67 }
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68 }