annotate Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 1345:0d6a01ffa1dd broker

Clean version of the hack commited in the previous commit : the DicomStructureSetLoader now properly increments its revision during progressive loading. The "force update" method in the VolumeSceneLayerSource isn't needed anymore.
author Benjamin Golinvaux <bgo@osimis.io>
date Mon, 06 Apr 2020 09:17:40 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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653
4eccf698e52f Fixed CRLF to LF in various files (found through grepping the source tree)
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parents: 616
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1 #pragma once
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2
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parents: 616
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3 #if ORTHANC_ENABLE_WASM == 1
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parents: 616
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4 // https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
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5 # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
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parents: 616
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6 #else
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parents: 616
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7 # define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
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parents: 616
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8 #endif