annotate OrthancStone/Sources/Scene2D/FloatTextureSceneLayer.h @ 1770:073484e33bee

fix offset of textures
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 12 May 2021 10:53:37 +0200
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1 /**
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2 * Stone of Orthanc
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3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
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4 * Department, University Hospital of Liege, Belgium
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5 * Copyright (C) 2017-2021 Osimis S.A., Belgium
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6 *
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7 * This program is free software: you can redistribute it and/or
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8 * modify it under the terms of the GNU Lesser General Public License
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9 * as published by the Free Software Foundation, either version 3 of
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10 * the License, or (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful, but
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13 * WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Lesser General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Lesser General Public
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18 * License along with this program. If not, see
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19 * <http://www.gnu.org/licenses/>.
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20 **/
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21
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23 #pragma once
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24
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25 #include "TextureBaseSceneLayer.h"
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27 namespace OrthancStone
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28 {
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29 class FloatTextureSceneLayer : public TextureBaseSceneLayer
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30 {
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31 private:
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32 ImageWindowing windowing_;
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33 float customCenter_;
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34 float customWidth_;
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35 bool inverted_;
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36 bool applyLog_;
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37 bool isRangeComputed_;
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38 float minValue_;
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39 float maxValue_;
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41 public:
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42 // The pixel format must be convertible to "Float32"
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43 explicit FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture);
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45 void SetWindowing(ImageWindowing windowing);
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46
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47 void SetCustomWindowing(float customCenter,
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48 float customWidth);
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49
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50 void GetWindowing(float& targetCenter,
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51 float& targetWidth) const;
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52
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53 ImageWindowing GetWindowingType() const
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54 {
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55 return windowing_;
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56 }
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57
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58 // To achieve MONOCHROME1 photometric interpretation
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59 void SetInverted(bool inverted);
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60
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61 bool IsInverted() const
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62 {
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63 return inverted_;
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64 }
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65
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66 void FitRange();
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67
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68 void SetApplyLog(bool apply);
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69
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70 bool IsApplyLog() const
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71 {
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72 return applyLog_;
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73 }
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74
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75 void GetRange(float& minValue,
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76 float& maxValue);
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77
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78 virtual ISceneLayer* Clone() const ORTHANC_OVERRIDE;
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79
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80 virtual Type GetType() const ORTHANC_OVERRIDE
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81 {
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82 return Type_FloatTexture;
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83 }
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84 };
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85 }