Sat, 20 Jun 2020 11:08:28 +0200 |
Sebastien Jodogne |
IOpenGL::RefreshCanvasSize()
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Thu, 11 Jun 2020 20:54:01 +0200 |
Sebastien Jodogne |
simplifying include_directories
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Wed, 15 Apr 2020 12:57:36 +0200 |
Benjamin Golinvaux |
ID vs CSS selector distinction in API and field names.
broker
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Fri, 31 Jan 2020 17:34:29 +0100 |
Sebastien Jodogne |
upgrade to year 2020
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Thu, 10 Oct 2019 14:37:07 +0200 |
Sebastien Jodogne |
removed unused abstraction IOpenGLContextLossMonitor
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Wed, 09 Oct 2019 17:17:56 +0200 |
Sebastien Jodogne |
tests for context loss are now restricted to WebAssembly
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Wed, 21 Aug 2019 16:16:30 +0200 |
Benjamin Golinvaux |
Made IsContextLost automatically set the flag by checking with the emscripten
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Sat, 10 Aug 2019 13:07:31 +0200 |
Benjamin Golinvaux |
Fixed animation frame stopping when returning false + big work on the OpenGL
toa2019081001
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Wed, 10 Jul 2019 18:18:42 +0200 |
Sebastien Jodogne |
new abstraction: IViewport
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Thu, 02 May 2019 18:21:59 +0200 |
Sebastien Jodogne |
simplification
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Thu, 02 May 2019 13:27:41 +0200 |
Sebastien Jodogne |
WebAssembly sample using Scene2D
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