view Framework/Scene2D/LookupTableStyleConfigurator.h @ 814:aead999345e0

reorganization
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 28 May 2019 21:16:39 +0200
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children 287ec78f63b4
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "ILayerStyleConfigurator.h"

#include <EmbeddedResources.h>

namespace OrthancStone
{
  /**
  This configurator supplies an API to set a display range and a LUT.
  */
  class LookupTableStyleConfigurator : public ILayerStyleConfigurator
  {
  private:
    uint64_t     revision_;
    bool         hasLut_;
    std::string  lut_;
    bool         hasRange_;
    float        minValue_;
    float        maxValue_;
    
  public:
    LookupTableStyleConfigurator();

    void SetLookupTable(Orthanc::EmbeddedResources::FileResourceId resource);

    void SetLookupTable(const std::string& lut);

    void SetRange(float minValue,
                  float maxValue);

    virtual uint64_t GetRevision() const
    {
      return revision_;
    }
    
    virtual TextureBaseSceneLayer* CreateTextureFromImage(const Orthanc::ImageAccessor& image) const;

    virtual TextureBaseSceneLayer* CreateTextureFromDicom(const Orthanc::ImageAccessor& frame,
                                                          const DicomInstanceParameters& parameters) const
    {
      return parameters.CreateLookupTableTexture(frame);
    }

    virtual void ApplyStyle(ISceneLayer& layer) const;
  };
}