comparison Framework/Scene2D/LookupTableStyleConfigurator.h @ 814:aead999345e0

reorganization
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 28 May 2019 21:16:39 +0200
parents
children 287ec78f63b4
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813:bc7ee59420a1 814:aead999345e0
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #pragma once
23
24 #include "ILayerStyleConfigurator.h"
25
26 #include <EmbeddedResources.h>
27
28 namespace OrthancStone
29 {
30 /**
31 This configurator supplies an API to set a display range and a LUT.
32 */
33 class LookupTableStyleConfigurator : public ILayerStyleConfigurator
34 {
35 private:
36 uint64_t revision_;
37 bool hasLut_;
38 std::string lut_;
39 bool hasRange_;
40 float minValue_;
41 float maxValue_;
42
43 public:
44 LookupTableStyleConfigurator();
45
46 void SetLookupTable(Orthanc::EmbeddedResources::FileResourceId resource);
47
48 void SetLookupTable(const std::string& lut);
49
50 void SetRange(float minValue,
51 float maxValue);
52
53 virtual uint64_t GetRevision() const
54 {
55 return revision_;
56 }
57
58 virtual TextureBaseSceneLayer* CreateTextureFromImage(const Orthanc::ImageAccessor& image) const;
59
60 virtual TextureBaseSceneLayer* CreateTextureFromDicom(const Orthanc::ImageAccessor& frame,
61 const DicomInstanceParameters& parameters) const
62 {
63 return parameters.CreateLookupTableTexture(frame);
64 }
65
66 virtual void ApplyStyle(ISceneLayer& layer) const;
67 };
68 }