Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/FixedPointAligner.cpp @ 1331:ab81ee8fce1f broker
- Viewport is not passed and stored as a shared_ptr instead
of raw reference.
- ViewportController can now be injected with an undo
stack (not a ctor param anymore, as a preparation for the
move of the undo stack to an interactor)
- Added (temp) flag to disable emscripten events registration
in the WebAssemblyViewport (because legacy client code
deals with them directly)
- Added emscripten_clear_timeout in ~WebGLViewportsRegistry
- Removed GenericToolbox::HoldingRef whose responsibility is
better served with proper callback un-registration.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Mon, 30 Mar 2020 14:23:46 +0200 |
parents | a5326ce4f24b |
children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "../../Scene2DViewport/ViewportController.h" #include "FixedPointAligner.h" namespace OrthancStone { namespace Internals { FixedPointAligner::FixedPointAligner(boost::shared_ptr<IViewport> viewport, const ScenePoint2D& p) : viewport_(viewport) , canvas_(p) { std::unique_ptr<IViewport::ILock> lock(viewport_->Lock()); pivot_ = canvas_.Apply(lock->GetController().GetCanvasToSceneTransform()); } void FixedPointAligner::Apply() { std::unique_ptr<IViewport::ILock> lock(viewport_->Lock()); ScenePoint2D p = canvas_.Apply( lock->GetController().GetCanvasToSceneTransform()); lock->GetController().SetSceneToCanvasTransform( AffineTransform2D::Combine( lock->GetController().GetSceneToCanvasTransform(), AffineTransform2D::CreateOffset(p.GetX() - pivot_.GetX(), p.GetY() - pivot_.GetY()))); lock->Invalidate(); } } }