Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/NullLayer.h @ 1640:52b8b96cb55f
cleaning namespaces
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 10 Nov 2020 16:55:22 +0100 |
parents | b7630b1a0253 |
children | 9ac2a65d4172 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "ISceneLayer.h" #include <Enumerations.h> #include <stdint.h> /** This layer can be used when a z-index needs to be booked inside a Scene2D. It can later be replaced by the actual layer. */ namespace OrthancStone { class NullLayer : public ISceneLayer { public: NullLayer() { } virtual ISceneLayer* Clone() const ORTHANC_OVERRIDE { return new NullLayer(); } virtual Type GetType() const ORTHANC_OVERRIDE { return Type_NullLayer; } virtual void GetBoundingBox(Extent2D& target) const ORTHANC_OVERRIDE { target.Clear(); } virtual uint64_t GetRevision() const ORTHANC_OVERRIDE { return 0; } }; }