view Framework/Scene2D/Internals/FixedPointAligner.cpp @ 632:500c3f70b6c2

- Added a ClearAllChains method to PolylineSceneLayer --> revision must change when calling it ==> BumpRevision has been added to base class - Added some docs = Added GetMinDepth + GetMaxDepth to Scene2D (to alleviate the need for app- specific "Z depth registry" : clients may simply add a new layer on top or at the bottom of the existing layer set. - Added the line tracker measurement tools, commands and trackers. Generic base classes + Line measure - started work on the line measure handles
author Benjamin Golinvaux <bgo@osimis.io>
date Thu, 09 May 2019 10:41:31 +0200
parents 7efa2543699d
children 059e1fd05fd6
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "FixedPointAligner.h"

namespace OrthancStone
{
  namespace Internals
  {
    FixedPointAligner::FixedPointAligner(Scene2D& scene,
                                         const ScenePoint2D& p) :
      scene_(scene),
      canvas_(p)
    {
      pivot_ = canvas_.Apply(scene_.GetCanvasToSceneTransform());
    }

    
    void FixedPointAligner::Apply()
    {
      ScenePoint2D p = canvas_.Apply(scene_.GetCanvasToSceneTransform());

      scene_.SetSceneToCanvasTransform(
        AffineTransform2D::Combine(
          scene_.GetSceneToCanvasTransform(),
          AffineTransform2D::CreateOffset(p.GetX() - pivot_.GetX(),
                                          p.GetY() - pivot_.GetY())));
    }
  }
}