Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/FixedPointAligner.cpp @ 700:059e1fd05fd6 refactor-viewport-controller
Introduced the ViewportController that sits between the application and the
Scene2D to handle the trackers and measuring tools. This is a work in progress.
The Scene2D is no longer an observable. Message sending is managed by the
ViewportController.
Move some refs to shared and weak to prevent lifetime issues.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Sun, 19 May 2019 16:26:17 +0200 |
parents | 7efa2543699d |
children | c0fcb2757b0a |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include <Framework/Scene2DViewport/ViewportController.h> #include "FixedPointAligner.h" namespace OrthancStone { namespace Internals { FixedPointAligner::FixedPointAligner(ViewportControllerWPtr controllerW, const ScenePoint2D& p) : controllerW_(controllerW) , canvas_(p) { ViewportControllerPtr controller = controllerW_.lock(); pivot_ = canvas_.Apply(controller->GetCanvasToSceneTransform()); } void FixedPointAligner::Apply() { ViewportControllerPtr controller = controllerW_.lock(); ScenePoint2D p = canvas_.Apply(controller->GetCanvasToSceneTransform()); controller->SetSceneToCanvasTransform( AffineTransform2D::Combine( controller->GetSceneToCanvasTransform(), AffineTransform2D::CreateOffset(p.GetX() - pivot_.GetX(), p.GetY() - pivot_.GetY()))); } } }