view Framework/Scene2DViewport/LineMeasureTool.cpp @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 8b6adfb62a2f
children 28b9e3a54200
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/

#include "LineMeasureTool.h"
#include "MeasureToolsToolbox.h"

#include <Core/Logging.h>


namespace OrthancStone
{
  LineMeasureTool::~LineMeasureTool()
  {
    // this measuring tool is a RABI for the corresponding visual layers
    // stored in the 2D scene
    Disable();
    RemoveFromScene();
  }

  void LineMeasureTool::RemoveFromScene()
  {
    if (layersCreated)
    {
      assert(GetScene()->HasLayer(polylineZIndex_));
      assert(GetScene()->HasLayer(textZIndex_));
      GetScene()->DeleteLayer(polylineZIndex_);
      GetScene()->DeleteLayer(textZIndex_);
    }
  }


  void LineMeasureTool::SetStart(ScenePoint2D start)
  {
    start_ = start;
    RefreshScene();
  }

  void LineMeasureTool::SetEnd(ScenePoint2D end)
  {
    end_ = end;
    RefreshScene();
  }

  void LineMeasureTool::Set(ScenePoint2D start, ScenePoint2D end)
  {
    start_ = start;
    end_ = end;
    RefreshScene();
  }

  PolylineSceneLayer* LineMeasureTool::GetPolylineLayer()
  {
    assert(GetScene()->HasLayer(polylineZIndex_));
    ISceneLayer* layer = &(GetScene()->GetLayer(polylineZIndex_));
    PolylineSceneLayer* concreteLayer = dynamic_cast<PolylineSceneLayer*>(layer);
    assert(concreteLayer != NULL);
    return concreteLayer;
  }

  TextSceneLayer* LineMeasureTool::GetTextLayer()
  {
    assert(GetScene()->HasLayer(textZIndex_));
    ISceneLayer* layer = &(GetScene()->GetLayer(textZIndex_));
    TextSceneLayer* concreteLayer = dynamic_cast<TextSceneLayer*>(layer);
    assert(concreteLayer != NULL);
    return concreteLayer;
  }

  void LineMeasureTool::RefreshScene()
  {
    if (IsEnabled())
    {
      if (!layersCreated)
      {
        // Create the layers if need be

        assert(textZIndex_ == -1);
        {
          polylineZIndex_ = GetScene()->GetMaxDepth() + 100;
          //LOG(INFO) << "set polylineZIndex_ to: " << polylineZIndex_;
          std::auto_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer());
          GetScene()->SetLayer(polylineZIndex_, layer.release());
        }
        {
          textZIndex_ = GetScene()->GetMaxDepth() + 100;
          //LOG(INFO) << "set textZIndex_ to: " << textZIndex_;
          std::auto_ptr<TextSceneLayer> layer(new TextSceneLayer());
          GetScene()->SetLayer(textZIndex_, layer.release());
        }
        layersCreated = true;
      }
      else
      {
        assert(GetScene()->HasLayer(polylineZIndex_));
        assert(GetScene()->HasLayer(textZIndex_));
      }
      {
        // Fill the polyline layer with the measurement line

        PolylineSceneLayer* polylineLayer = GetPolylineLayer();
        polylineLayer->ClearAllChains();
        polylineLayer->SetColor(0, 223, 21);

        {
          PolylineSceneLayer::Chain chain;
          chain.push_back(start_);
          chain.push_back(end_);
          polylineLayer->AddChain(chain, false);
        }

        // handles
        {
          //void AddSquare(PolylineSceneLayer::Chain& chain,const Scene2D& scene,const ScenePoint2D& centerS,const double& sideLength)

          {
            PolylineSceneLayer::Chain chain;
            AddSquare(chain, *GetScene(), start_, 10.0); //TODO: take DPI into account
            polylineLayer->AddChain(chain, true);
          }

          {
            PolylineSceneLayer::Chain chain;
            AddSquare(chain, *GetScene(), end_, 10.0); //TODO: take DPI into account
            polylineLayer->AddChain(chain, true);
          }

          //ScenePoint2D startC = start_.Apply(GetScene()->GetSceneToCanvasTransform());
          //double squareSize = 10.0; 
          //double startHandleLX = startC.GetX() - squareSize/2;
          //double startHandleTY = startC.GetY() - squareSize / 2;
          //double startHandleRX = startC.GetX() + squareSize / 2;
          //double startHandleBY = startC.GetY() + squareSize / 2;
          //ScenePoint2D startLTC(startHandleLX, startHandleTY);
          //ScenePoint2D startRTC(startHandleRX, startHandleTY);
          //ScenePoint2D startRBC(startHandleRX, startHandleBY);
          //ScenePoint2D startLBC(startHandleLX, startHandleBY);

          //ScenePoint2D startLT = startLTC.Apply(GetScene()->GetCanvasToSceneTransform());
          //ScenePoint2D startRT = startRTC.Apply(GetScene()->GetCanvasToSceneTransform());
          //ScenePoint2D startRB = startRBC.Apply(GetScene()->GetCanvasToSceneTransform());
          //ScenePoint2D startLB = startLBC.Apply(GetScene()->GetCanvasToSceneTransform());

          //PolylineSceneLayer::Chain chain;
          //chain.push_back(startLT);
          //chain.push_back(startRT);
          //chain.push_back(startRB);
          //chain.push_back(startLB);
          //polylineLayer->AddChain(chain, true);
        }

      }
      {
        // Set the text layer proporeties

        TextSceneLayer* textLayer = GetTextLayer();
        double deltaX = end_.GetX() - start_.GetX();
        double deltaY = end_.GetY() - start_.GetY();
        double squareDist = deltaX * deltaX + deltaY * deltaY;
        double dist = sqrt(squareDist);
        char buf[64];
        sprintf(buf, "%0.02f units", dist);
        textLayer->SetText(buf);
        textLayer->SetColor(0, 223, 21);

        // TODO: for now we simply position the text overlay at the middle
        // of the measuring segment
        double midX = 0.5*(end_.GetX() + start_.GetX());
        double midY = 0.5*(end_.GetY() + start_.GetY());
        textLayer->SetPosition(midX, midY);
      }
    }
    else
    {
      if (layersCreated)
      {
        RemoveFromScene();
        layersCreated = false;
      }
    }
  }


}