view Framework/Scene2DViewport/LineMeasureTool.cpp @ 722:28b9e3a54200

Undo mechanism implemented (not connected to UI yet). Undo stack and measuring tools are now handled by the ViewportController. Multi-touch does not crash trackers anymore.
author Benjamin Golinvaux <bgo@osimis.io>
date Tue, 21 May 2019 10:27:54 +0200
parents 8b6adfb62a2f
children 712ff6ff3c19
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/

#include "LineMeasureTool.h"
#include "MeasureToolsToolbox.h"

#include <Core/Logging.h>


namespace OrthancStone
{
  LineMeasureTool::~LineMeasureTool()
  {
    // this measuring tool is a RABI for the corresponding visual layers
    // stored in the 2D scene
    Disable();
    RemoveFromScene();
  }

  void LineMeasureTool::RemoveFromScene()
  {
    if (layersCreated)
    {
      assert(GetScene()->HasLayer(polylineZIndex_));
      assert(GetScene()->HasLayer(textZIndex_));
      GetScene()->DeleteLayer(polylineZIndex_);
      GetScene()->DeleteLayer(textZIndex_);
    }
  }


  void LineMeasureTool::SetStart(ScenePoint2D start)
  {
    start_ = start;
    RefreshScene();
  }

  void LineMeasureTool::SetEnd(ScenePoint2D end)
  {
    end_ = end;
    RefreshScene();
  }

  void LineMeasureTool::Set(ScenePoint2D start, ScenePoint2D end)
  {
    start_ = start;
    end_ = end;
    RefreshScene();
  }

  PolylineSceneLayer* LineMeasureTool::GetPolylineLayer()
  {
    assert(GetScene()->HasLayer(polylineZIndex_));
    ISceneLayer* layer = &(GetScene()->GetLayer(polylineZIndex_));
    PolylineSceneLayer* concreteLayer = dynamic_cast<PolylineSceneLayer*>(layer);
    assert(concreteLayer != NULL);
    return concreteLayer;
  }

  TextSceneLayer* LineMeasureTool::GetTextLayer()
  {
    assert(GetScene()->HasLayer(textZIndex_));
    ISceneLayer* layer = &(GetScene()->GetLayer(textZIndex_));
    TextSceneLayer* concreteLayer = dynamic_cast<TextSceneLayer*>(layer);
    assert(concreteLayer != NULL);
    return concreteLayer;
  }

  void LineMeasureTool::RefreshScene()
  {
    if (IsSceneAlive())
    {
      if (IsEnabled())
      {
        if (!layersCreated)
        {
          // Create the layers if need be

          assert(textZIndex_ == -1);
          {
            polylineZIndex_ = GetScene()->GetMaxDepth() + 100;
            //LOG(INFO) << "set polylineZIndex_ to: " << polylineZIndex_;
            std::auto_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer());
            GetScene()->SetLayer(polylineZIndex_, layer.release());
          }
          {
            textZIndex_ = GetScene()->GetMaxDepth() + 100;
            //LOG(INFO) << "set textZIndex_ to: " << textZIndex_;
            std::auto_ptr<TextSceneLayer> layer(new TextSceneLayer());
            GetScene()->SetLayer(textZIndex_, layer.release());
          }
          layersCreated = true;
        }
        else
        {
          assert(GetScene()->HasLayer(polylineZIndex_));
          assert(GetScene()->HasLayer(textZIndex_));
        }
        {
          // Fill the polyline layer with the measurement line

          PolylineSceneLayer* polylineLayer = GetPolylineLayer();
          polylineLayer->ClearAllChains();
          polylineLayer->SetColor(0, 223, 21);

          {
            PolylineSceneLayer::Chain chain;
            chain.push_back(start_);
            chain.push_back(end_);
            polylineLayer->AddChain(chain, false);
          }

          // handles
          {
            //void AddSquare(PolylineSceneLayer::Chain& chain,const Scene2D& scene,const ScenePoint2D& centerS,const double& sideLength)

            {
              PolylineSceneLayer::Chain chain;
              AddSquare(chain, *GetScene(), start_, 10.0); //TODO: take DPI into account
              polylineLayer->AddChain(chain, true);
            }

            {
              PolylineSceneLayer::Chain chain;
              AddSquare(chain, *GetScene(), end_, 10.0); //TODO: take DPI into account
              polylineLayer->AddChain(chain, true);
            }

            //ScenePoint2D startC = start_.Apply(GetScene()->GetSceneToCanvasTransform());
            //double squareSize = 10.0; 
            //double startHandleLX = startC.GetX() - squareSize/2;
            //double startHandleTY = startC.GetY() - squareSize / 2;
            //double startHandleRX = startC.GetX() + squareSize / 2;
            //double startHandleBY = startC.GetY() + squareSize / 2;
            //ScenePoint2D startLTC(startHandleLX, startHandleTY);
            //ScenePoint2D startRTC(startHandleRX, startHandleTY);
            //ScenePoint2D startRBC(startHandleRX, startHandleBY);
            //ScenePoint2D startLBC(startHandleLX, startHandleBY);

            //ScenePoint2D startLT = startLTC.Apply(GetScene()->GetCanvasToSceneTransform());
            //ScenePoint2D startRT = startRTC.Apply(GetScene()->GetCanvasToSceneTransform());
            //ScenePoint2D startRB = startRBC.Apply(GetScene()->GetCanvasToSceneTransform());
            //ScenePoint2D startLB = startLBC.Apply(GetScene()->GetCanvasToSceneTransform());

            //PolylineSceneLayer::Chain chain;
            //chain.push_back(startLT);
            //chain.push_back(startRT);
            //chain.push_back(startRB);
            //chain.push_back(startLB);
            //polylineLayer->AddChain(chain, true);
          }

        }
        {
          // Set the text layer proporeties

          TextSceneLayer* textLayer = GetTextLayer();
          double deltaX = end_.GetX() - start_.GetX();
          double deltaY = end_.GetY() - start_.GetY();
          double squareDist = deltaX * deltaX + deltaY * deltaY;
          double dist = sqrt(squareDist);
          char buf[64];
          sprintf(buf, "%0.02f units", dist);
          textLayer->SetText(buf);
          textLayer->SetColor(0, 223, 21);

          // TODO: for now we simply position the text overlay at the middle
          // of the measuring segment
          double midX = 0.5 * (end_.GetX() + start_.GetX());
          double midY = 0.5 * (end_.GetY() + start_.GetY());
          textLayer->SetPosition(midX, midY);
        }
      }
      else
      {
        if (layersCreated)
        {
          RemoveFromScene();
          layersCreated = false;
        }
      }
    }
  }
}