diff Framework/Volumes/IVolumeSlicer.h @ 814:aead999345e0

reorganization
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 28 May 2019 21:16:39 +0200
parents
children 2d8ab34c8c91
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Framework/Volumes/IVolumeSlicer.h	Tue May 28 21:16:39 2019 +0200
@@ -0,0 +1,110 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2019 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "../Scene2D/ILayerStyleConfigurator.h"
+#include "../Toolbox/CoordinateSystem3D.h"
+
+namespace OrthancStone
+{
+  /**
+  This interface is implemented by objects representing 3D volume data and 
+  that are able to return an object that:
+  - represent a slice of their data 
+  - are able to create the corresponding slice visual representation.
+  */
+  class IVolumeSlicer : public boost::noncopyable
+  {
+  public:
+    /**
+    This interface is implemented by objects representing a slice of 
+    volume data and that are able to create a 2D layer to display a this 
+    slice.
+
+    The CreateSceneLayer factory method is called with an optional
+    configurator that possibly impacts the ISceneLayer subclass that is 
+    created (for instance, if a LUT must be applied on the texture when
+    displaying it)
+    */
+    class IExtractedSlice : public boost::noncopyable
+    {
+    public:
+      virtual ~IExtractedSlice()
+      {
+      }
+
+      /**
+      Invalid slices are created when the data is not ready yet or if the
+      cut is outside of the available geometry.
+      */
+      virtual bool IsValid() = 0;
+
+      /**
+      This retrieves the *revision* that gets incremented every time the 
+      underlying object undergoes a mutable operation (that it, changes its 
+      state).
+      This **must** be a cheap call.
+      */
+      virtual uint64_t GetRevision() = 0;
+
+      /** Creates the slice visual representation */
+      virtual ISceneLayer* CreateSceneLayer(
+        const ILayerStyleConfigurator* configurator,  // possibly absent
+        const CoordinateSystem3D& cuttingPlane) = 0;
+    };
+
+    /**
+    See IExtractedSlice.IsValid()
+    */
+    class InvalidSlice : public IExtractedSlice
+    {
+    public:
+      virtual bool IsValid()
+      {
+        return false;
+      }
+
+      virtual uint64_t GetRevision();
+
+      virtual ISceneLayer* CreateSceneLayer(const ILayerStyleConfigurator* configurator,
+                                            const CoordinateSystem3D& cuttingPlane);
+    };
+
+
+    virtual ~IVolumeSlicer()
+    {
+    }
+
+    /**
+    This method is implemented by the objects representing volumetric data
+    and must returns an IExtractedSlice subclass that contains all the data
+    needed to, later on, create its visual representation through
+    CreateSceneLayer.
+    Subclasses a.o.: 
+    - InvalidSlice, 
+    - DicomVolumeImageMPRSlicer::Slice, 
+    - DicomVolumeImageReslicer::Slice
+    - DicomStructureSetLoader::Slice 
+    */
+    virtual IExtractedSlice* ExtractSlice(const CoordinateSystem3D& cuttingPlane) = 0;
+  };
+}