diff Framework/Scene2D/PanSceneTracker.cpp @ 1331:ab81ee8fce1f broker

- Viewport is not passed and stored as a shared_ptr instead of raw reference. - ViewportController can now be injected with an undo stack (not a ctor param anymore, as a preparation for the move of the undo stack to an interactor) - Added (temp) flag to disable emscripten events registration in the WebAssemblyViewport (because legacy client code deals with them directly) - Added emscripten_clear_timeout in ~WebGLViewportsRegistry - Removed GenericToolbox::HoldingRef whose responsibility is better served with proper callback un-registration.
author Benjamin Golinvaux <bgo@osimis.io>
date Mon, 30 Mar 2020 14:23:46 +0200
parents a5326ce4f24b
children
line wrap: on
line diff
--- a/Framework/Scene2D/PanSceneTracker.cpp	Mon Mar 30 08:47:30 2020 +0200
+++ b/Framework/Scene2D/PanSceneTracker.cpp	Mon Mar 30 14:23:46 2020 +0200
@@ -27,12 +27,12 @@
 
 namespace OrthancStone
 {
-  PanSceneTracker::PanSceneTracker(IViewport& viewport,
+  PanSceneTracker::PanSceneTracker(boost::shared_ptr<IViewport> viewport,
                                    const PointerEvent& event)
     : OneGesturePointerTracker(viewport)
   {
     
-    std::unique_ptr<IViewport::ILock> lock(viewport_.Lock());
+    std::unique_ptr<IViewport::ILock> lock(viewport_->Lock());
 
     originalSceneToCanvas_ = lock->GetController().GetSceneToCanvasTransform();
     originalCanvasToScene_ = lock->GetController().GetCanvasToSceneTransform();
@@ -45,7 +45,7 @@
   {
     ScenePoint2D p = event.GetMainPosition().Apply(originalCanvasToScene_);
 
-    std::unique_ptr<IViewport::ILock> lock(viewport_.Lock());
+    std::unique_ptr<IViewport::ILock> lock(viewport_->Lock());
 
     lock->GetController().SetSceneToCanvasTransform(
       AffineTransform2D::Combine(
@@ -57,7 +57,7 @@
 
   void PanSceneTracker::Cancel()
   {
-    std::unique_ptr<IViewport::ILock> lock(viewport_.Lock());
+    std::unique_ptr<IViewport::ILock> lock(viewport_->Lock());
     lock->GetController().SetSceneToCanvasTransform(originalSceneToCanvas_);
   }
 }