diff Framework/Scene2D/Internals/OpenGLTextProgram.cpp @ 956:a7351ad54960

Made IsContextLost automatically set the flag by checking with the emscripten WebGL wrapper + added a LOT of logging messages right before throwing ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts from 60 to 600 sec (big datasets in some recent customer use cases) + added IsContext lost through the Viewport/Context layer (to make it reachable from external API) + the same for the underlying device context (for debug)
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 21 Aug 2019 16:16:30 +0200
parents 1091b2adeb5a
children 2d8ab34c8c91
line wrap: on
line diff
--- a/Framework/Scene2D/Internals/OpenGLTextProgram.cpp	Fri Aug 16 16:24:11 2019 +0200
+++ b/Framework/Scene2D/Internals/OpenGLTextProgram.cpp	Wed Aug 21 16:16:30 2019 +0200
@@ -157,6 +157,7 @@
     {
       if (IsEmpty())
       {
+        LOG(ERROR) << "OpenGLTextProgram::Data::GetSceneLocationsBuffer(): (IsEmpty())";
         throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls);
       }
       else
@@ -169,6 +170,7 @@
     {
       if (IsEmpty())
       {
+        LOG(ERROR) << "OpenGLTextProgram::Data::GetTextureLocationsBuffer(): (IsEmpty())";
         throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls);
       }
       else