Mercurial > hg > orthanc-stone
diff Applications/Sdl/SdlOpenGLContext.cpp @ 956:a7351ad54960
Made IsContextLost automatically set the flag by checking with the emscripten
WebGL wrapper + added a LOT of logging messages right before throwing
ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts
from 60 to 600 sec (big datasets in some recent customer use cases) + added
IsContext lost through the Viewport/Context layer (to make it reachable from
external API) + the same for the underlying device context (for debug)
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Wed, 21 Aug 2019 16:16:30 +0200 |
parents | 1091b2adeb5a |
children | 6a9300ecfa13 |
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--- a/Applications/Sdl/SdlOpenGLContext.cpp Fri Aug 16 16:24:11 2019 +0200 +++ b/Applications/Sdl/SdlOpenGLContext.cpp Wed Aug 21 16:16:30 2019 +0200 @@ -86,12 +86,11 @@ } - bool SdlOpenGLContext::IsContextLost() const + bool SdlOpenGLContext::IsContextLost() { return contextLost_; } - - + void SdlOpenGLContext::SetLostContext() { contextLost_ = true;