comparison Applications/Sdl/SdlOpenGLContext.cpp @ 956:a7351ad54960

Made IsContextLost automatically set the flag by checking with the emscripten WebGL wrapper + added a LOT of logging messages right before throwing ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts from 60 to 600 sec (big datasets in some recent customer use cases) + added IsContext lost through the Viewport/Context layer (to make it reachable from external API) + the same for the underlying device context (for debug)
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 21 Aug 2019 16:16:30 +0200
parents 1091b2adeb5a
children 6a9300ecfa13
comparison
equal deleted inserted replaced
953:118fc5c85d07 956:a7351ad54960
84 { 84 {
85 SDL_GL_DeleteContext(context_); 85 SDL_GL_DeleteContext(context_);
86 } 86 }
87 87
88 88
89 bool SdlOpenGLContext::IsContextLost() const 89 bool SdlOpenGLContext::IsContextLost()
90 { 90 {
91 return contextLost_; 91 return contextLost_;
92 } 92 }
93 93
94
95 void SdlOpenGLContext::SetLostContext() 94 void SdlOpenGLContext::SetLostContext()
96 { 95 {
97 contextLost_ = true; 96 contextLost_ = true;
98 } 97 }
99 98