diff Framework/Scene2D/OpenGLCompositor.cpp @ 594:9807ed3d3e03

OpenGLCompositor
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 26 Apr 2019 14:45:47 +0200
parents
children a806abb497b8
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Framework/Scene2D/OpenGLCompositor.cpp	Fri Apr 26 14:45:47 2019 +0200
@@ -0,0 +1,205 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2019 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#include "OpenGLCompositor.h"
+
+#include "Internals/OpenGLAdvancedPolylineRenderer.h"
+#include "Internals/OpenGLBasicPolylineRenderer.h"
+#include "Internals/OpenGLColorTextureRenderer.h"
+#include "Internals/OpenGLFloatTextureRenderer.h"
+#include "Internals/OpenGLInfoPanelRenderer.h"
+#include "Internals/OpenGLTextRenderer.h"
+
+namespace OrthancStone
+{
+  class OpenGLCompositor::Font : public boost::noncopyable
+  {
+  private:
+    std::auto_ptr<GlyphTextureAlphabet>   alphabet_;
+    std::auto_ptr<OpenGL::OpenGLTexture>  texture_;
+
+  public:
+    Font(const GlyphBitmapAlphabet& dict)
+    {
+      alphabet_.reset(new GlyphTextureAlphabet(dict));
+      texture_.reset(new OpenGL::OpenGLTexture);
+
+      std::auto_ptr<Orthanc::ImageAccessor> bitmap(alphabet_->ReleaseTexture());
+      texture_->Load(*bitmap, true /* enable linear interpolation */);
+    }
+
+    OpenGL::OpenGLTexture& GetTexture() const
+    {
+      assert(texture_.get() != NULL);
+      return *texture_;
+    }
+
+    const GlyphTextureAlphabet& GetAlphabet() const
+    {
+      assert(alphabet_.get() != NULL);
+      return *alphabet_;
+    }
+  };
+
+
+  const OpenGLCompositor::Font* OpenGLCompositor::GetFont(size_t fontIndex) const
+  {
+    Fonts::const_iterator found = fonts_.find(fontIndex);
+
+    if (found == fonts_.end())
+    {
+      return NULL;  // Unknown font, nothing should be drawn
+    }
+    else
+    {
+      assert(found->second != NULL);
+      return found->second;
+    }
+  }
+
+
+  Internals::CompositorHelper::ILayerRenderer* OpenGLCompositor::Create(const ISceneLayer& layer)
+  {
+    switch (layer.GetType())
+    {
+      case ISceneLayer::Type_InfoPanel:
+        return new Internals::OpenGLInfoPanelRenderer
+          (context_, colorTextureProgram_, dynamic_cast<const InfoPanelSceneLayer&>(layer));
+
+      case ISceneLayer::Type_ColorTexture:
+        return new Internals::OpenGLColorTextureRenderer
+          (context_, colorTextureProgram_, dynamic_cast<const ColorTextureSceneLayer&>(layer));
+
+      case ISceneLayer::Type_FloatTexture:
+        return new Internals::OpenGLFloatTextureRenderer
+          (context_, floatTextureProgram_, dynamic_cast<const FloatTextureSceneLayer&>(layer));
+
+      case ISceneLayer::Type_Polyline:
+        return new Internals::OpenGLAdvancedPolylineRenderer
+          (context_, linesProgram_, dynamic_cast<const PolylineSceneLayer&>(layer));
+        //return new Internals::OpenGLBasicPolylineRenderer(context_, dynamic_cast<const PolylineSceneLayer&>(layer));
+
+      case ISceneLayer::Type_Text:
+      {
+        const TextSceneLayer& l = dynamic_cast<const TextSceneLayer&>(layer);
+        const Font* font = GetFont(l.GetFontIndex());
+        if (font == NULL)
+        {
+          return NULL;
+        }
+        else
+        {
+          return new Internals::OpenGLTextRenderer
+            (context_, textProgram_, font->GetAlphabet(), font->GetTexture(), l);
+        }
+      }
+
+      default:
+        return NULL;
+    }
+  }
+
+
+  OpenGLCompositor::OpenGLCompositor(OpenGL::IOpenGLContext& context,
+                                     Scene2D& scene) :
+    context_(context),
+    helper_(scene, *this),
+    colorTextureProgram_(context),
+    floatTextureProgram_(context),
+    linesProgram_(context),
+    textProgram_(context),
+    canvasWidth_(0),
+    canvasHeight_(0)
+  {
+    UpdateSize();
+  }
+
+  
+  OpenGLCompositor::~OpenGLCompositor()
+  {
+    for (Fonts::iterator it = fonts_.begin(); it != fonts_.end(); ++it)
+    {
+      assert(it->second != NULL);
+      delete it->second;
+    }
+  }
+
+  
+  void OpenGLCompositor::UpdateSize()
+  {
+    canvasWidth_ = context_.GetCanvasWidth();
+    canvasHeight_ = context_.GetCanvasHeight();
+
+    context_.MakeCurrent();
+    glViewport(0, 0, canvasWidth_, canvasHeight_);
+  }
+
+  
+  void OpenGLCompositor::Refresh()
+  {
+    context_.MakeCurrent();
+
+    glClearColor(0, 0, 0, 1);
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    helper_.Refresh(canvasWidth_, canvasHeight_);
+
+    context_.SwapBuffer();
+  }
+
+  
+  void OpenGLCompositor::SetFont(size_t index,
+                                 const GlyphBitmapAlphabet& dict)
+  {
+    std::auto_ptr<Font> font(new Font(dict));
+      
+    Fonts::iterator found = fonts_.find(index);
+
+    if (found == fonts_.end())
+    {
+      fonts_[index] = font.release();
+    }
+    else
+    {
+      assert(found->second != NULL);
+      delete found->second;
+
+      found->second = font.release();
+    }
+  }
+  
+
+#if ORTHANC_ENABLE_LOCALE == 1
+  void OpenGLCompositor::SetFont(size_t index,
+                                 Orthanc::EmbeddedResources::FileResourceId resource,
+                                 unsigned int fontSize,
+                                 Orthanc::Encoding codepage)
+  {
+    FontRenderer renderer;
+    renderer.LoadFont(font, fontSize);
+
+    GlyphBitmapAlphabet dict;
+    dict.LoadCodepage(renderer, codepage);
+
+    SetFont(index, dict);
+  }
+#endif
+}