Mercurial > hg > orthanc-stone
diff Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.h @ 594:9807ed3d3e03
OpenGLCompositor
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 26 Apr 2019 14:45:47 +0200 |
parents | |
children | 6e888cf6a48b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.h Fri Apr 26 14:45:47 2019 +0200 @@ -0,0 +1,55 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2019 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "CompositorHelper.h" +#include "OpenGLFloatTextureProgram.h" +#include "../FloatTextureSceneLayer.h" + +namespace OrthancStone +{ + namespace Internals + { + class OpenGLFloatTextureRenderer : public CompositorHelper::ILayerRenderer + { + private: + OpenGL::IOpenGLContext& context_; + OpenGLFloatTextureProgram& program_; + std::auto_ptr<OpenGLFloatTextureProgram::Data> texture_; + AffineTransform2D layerTransform_; + float windowCenter_; + float windowWidth_; + + void UpdateInternal(const FloatTextureSceneLayer& layer, + bool loadTexture); + + public: + OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context, + OpenGLFloatTextureProgram& program, + const FloatTextureSceneLayer& layer); + + virtual void Render(const AffineTransform2D& transform); + + virtual void Update(const ISceneLayer& layer); + }; + } +}