comparison Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.h @ 594:9807ed3d3e03

OpenGLCompositor
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 26 Apr 2019 14:45:47 +0200
parents
children 6e888cf6a48b
comparison
equal deleted inserted replaced
593:6bf8f881fcb5 594:9807ed3d3e03
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #pragma once
23
24 #include "CompositorHelper.h"
25 #include "OpenGLFloatTextureProgram.h"
26 #include "../FloatTextureSceneLayer.h"
27
28 namespace OrthancStone
29 {
30 namespace Internals
31 {
32 class OpenGLFloatTextureRenderer : public CompositorHelper::ILayerRenderer
33 {
34 private:
35 OpenGL::IOpenGLContext& context_;
36 OpenGLFloatTextureProgram& program_;
37 std::auto_ptr<OpenGLFloatTextureProgram::Data> texture_;
38 AffineTransform2D layerTransform_;
39 float windowCenter_;
40 float windowWidth_;
41
42 void UpdateInternal(const FloatTextureSceneLayer& layer,
43 bool loadTexture);
44
45 public:
46 OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context,
47 OpenGLFloatTextureProgram& program,
48 const FloatTextureSceneLayer& layer);
49
50 virtual void Render(const AffineTransform2D& transform);
51
52 virtual void Update(const ISceneLayer& layer);
53 };
54 }
55 }