Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Platforms/Sdl/SdlOpenGLContext.h @ 1899:917500c46fe0
moved the Platform folder from the Applications folder to the Stone library itself
author | Alain Mazy <am@osimis.io> |
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date | Sat, 29 Jan 2022 12:47:32 +0100 |
parents | |
children | 184b0aeae1af |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Platforms/Sdl/SdlOpenGLContext.h Sat Jan 29 12:47:32 2022 +0100 @@ -0,0 +1,78 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2022 Osimis S.A., Belgium + * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this program. If not, see + * <http://www.gnu.org/licenses/>. + **/ + +#pragma once + +#if ORTHANC_ENABLE_SDL == 1 + +#include "../../../OrthancStone/Sources/OpenGL/IOpenGLContext.h" +#include "SdlWindow.h" + +#include <Compatibility.h> // For ORTHANC_OVERRIDE + +#include <SDL_render.h> + +#include <Enumerations.h> + +namespace OrthancStone +{ + class SdlOpenGLContext : public OpenGL::IOpenGLContext + { + private: + SdlWindow window_; + SDL_GLContext context_; + + public: + SdlOpenGLContext(const char* title, + unsigned int width, + unsigned int height, + bool allowDpiScaling = true); + + ~SdlOpenGLContext(); + + SdlWindow& GetWindow() + { + return window_; + } + + virtual bool IsContextLost() ORTHANC_OVERRIDE + { + // On desktop applications, an OpenGL context should never be lost + return false; + } + + virtual void MakeCurrent() ORTHANC_OVERRIDE; + + virtual void SwapBuffer() ORTHANC_OVERRIDE; + + unsigned int GetCanvasWidth() const; + + unsigned int GetCanvasHeight() const; + + void ToggleMaximize() + { + window_.ToggleMaximize(); + } + }; +} + +#endif