diff OrthancStone/Sources/Platforms/Sdl/SdlOpenGLContext.h @ 1899:917500c46fe0

moved the Platform folder from the Applications folder to the Stone library itself
author Alain Mazy <am@osimis.io>
date Sat, 29 Jan 2022 12:47:32 +0100
parents
children 184b0aeae1af
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/OrthancStone/Sources/Platforms/Sdl/SdlOpenGLContext.h	Sat Jan 29 12:47:32 2022 +0100
@@ -0,0 +1,78 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2022 Osimis S.A., Belgium
+ * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this program. If not, see
+ * <http://www.gnu.org/licenses/>.
+ **/
+
+#pragma once
+
+#if ORTHANC_ENABLE_SDL == 1
+
+#include "../../../OrthancStone/Sources/OpenGL/IOpenGLContext.h"
+#include "SdlWindow.h"
+
+#include <Compatibility.h>  // For ORTHANC_OVERRIDE
+
+#include <SDL_render.h>
+
+#include <Enumerations.h>
+
+namespace OrthancStone
+{
+  class SdlOpenGLContext : public OpenGL::IOpenGLContext
+  {
+  private:
+    SdlWindow      window_;
+    SDL_GLContext  context_;
+
+  public:
+    SdlOpenGLContext(const char* title,
+                     unsigned int width,
+                     unsigned int height,
+                     bool allowDpiScaling = true);
+
+    ~SdlOpenGLContext();
+
+    SdlWindow& GetWindow()
+    {
+      return window_;
+    }
+
+    virtual bool IsContextLost() ORTHANC_OVERRIDE
+    {
+      // On desktop applications, an OpenGL context should never be lost
+      return false;
+    }
+
+    virtual void MakeCurrent() ORTHANC_OVERRIDE;
+
+    virtual void SwapBuffer() ORTHANC_OVERRIDE;
+
+    unsigned int GetCanvasWidth() const;
+
+    unsigned int GetCanvasHeight() const;
+
+    void ToggleMaximize()
+    {
+      window_.ToggleMaximize();
+    }
+  };
+}
+
+#endif