Mercurial > hg > orthanc-stone
diff Framework/Scene2DViewport/LineMeasureTool.cpp @ 698:8b6adfb62a2f refactor-viewport-controller
Code is broken -- stashing ongoing work in a branch
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Wed, 15 May 2019 16:56:17 +0200 |
parents | |
children | 28b9e3a54200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Framework/Scene2DViewport/LineMeasureTool.cpp Wed May 15 16:56:17 2019 +0200 @@ -0,0 +1,200 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2019 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + +#include "LineMeasureTool.h" +#include "MeasureToolsToolbox.h" + +#include <Core/Logging.h> + + +namespace OrthancStone +{ + LineMeasureTool::~LineMeasureTool() + { + // this measuring tool is a RABI for the corresponding visual layers + // stored in the 2D scene + Disable(); + RemoveFromScene(); + } + + void LineMeasureTool::RemoveFromScene() + { + if (layersCreated) + { + assert(GetScene()->HasLayer(polylineZIndex_)); + assert(GetScene()->HasLayer(textZIndex_)); + GetScene()->DeleteLayer(polylineZIndex_); + GetScene()->DeleteLayer(textZIndex_); + } + } + + + void LineMeasureTool::SetStart(ScenePoint2D start) + { + start_ = start; + RefreshScene(); + } + + void LineMeasureTool::SetEnd(ScenePoint2D end) + { + end_ = end; + RefreshScene(); + } + + void LineMeasureTool::Set(ScenePoint2D start, ScenePoint2D end) + { + start_ = start; + end_ = end; + RefreshScene(); + } + + PolylineSceneLayer* LineMeasureTool::GetPolylineLayer() + { + assert(GetScene()->HasLayer(polylineZIndex_)); + ISceneLayer* layer = &(GetScene()->GetLayer(polylineZIndex_)); + PolylineSceneLayer* concreteLayer = dynamic_cast<PolylineSceneLayer*>(layer); + assert(concreteLayer != NULL); + return concreteLayer; + } + + TextSceneLayer* LineMeasureTool::GetTextLayer() + { + assert(GetScene()->HasLayer(textZIndex_)); + ISceneLayer* layer = &(GetScene()->GetLayer(textZIndex_)); + TextSceneLayer* concreteLayer = dynamic_cast<TextSceneLayer*>(layer); + assert(concreteLayer != NULL); + return concreteLayer; + } + + void LineMeasureTool::RefreshScene() + { + if (IsEnabled()) + { + if (!layersCreated) + { + // Create the layers if need be + + assert(textZIndex_ == -1); + { + polylineZIndex_ = GetScene()->GetMaxDepth() + 100; + //LOG(INFO) << "set polylineZIndex_ to: " << polylineZIndex_; + std::auto_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer()); + GetScene()->SetLayer(polylineZIndex_, layer.release()); + } + { + textZIndex_ = GetScene()->GetMaxDepth() + 100; + //LOG(INFO) << "set textZIndex_ to: " << textZIndex_; + std::auto_ptr<TextSceneLayer> layer(new TextSceneLayer()); + GetScene()->SetLayer(textZIndex_, layer.release()); + } + layersCreated = true; + } + else + { + assert(GetScene()->HasLayer(polylineZIndex_)); + assert(GetScene()->HasLayer(textZIndex_)); + } + { + // Fill the polyline layer with the measurement line + + PolylineSceneLayer* polylineLayer = GetPolylineLayer(); + polylineLayer->ClearAllChains(); + polylineLayer->SetColor(0, 223, 21); + + { + PolylineSceneLayer::Chain chain; + chain.push_back(start_); + chain.push_back(end_); + polylineLayer->AddChain(chain, false); + } + + // handles + { + //void AddSquare(PolylineSceneLayer::Chain& chain,const Scene2D& scene,const ScenePoint2D& centerS,const double& sideLength) + + { + PolylineSceneLayer::Chain chain; + AddSquare(chain, *GetScene(), start_, 10.0); //TODO: take DPI into account + polylineLayer->AddChain(chain, true); + } + + { + PolylineSceneLayer::Chain chain; + AddSquare(chain, *GetScene(), end_, 10.0); //TODO: take DPI into account + polylineLayer->AddChain(chain, true); + } + + //ScenePoint2D startC = start_.Apply(GetScene()->GetSceneToCanvasTransform()); + //double squareSize = 10.0; + //double startHandleLX = startC.GetX() - squareSize/2; + //double startHandleTY = startC.GetY() - squareSize / 2; + //double startHandleRX = startC.GetX() + squareSize / 2; + //double startHandleBY = startC.GetY() + squareSize / 2; + //ScenePoint2D startLTC(startHandleLX, startHandleTY); + //ScenePoint2D startRTC(startHandleRX, startHandleTY); + //ScenePoint2D startRBC(startHandleRX, startHandleBY); + //ScenePoint2D startLBC(startHandleLX, startHandleBY); + + //ScenePoint2D startLT = startLTC.Apply(GetScene()->GetCanvasToSceneTransform()); + //ScenePoint2D startRT = startRTC.Apply(GetScene()->GetCanvasToSceneTransform()); + //ScenePoint2D startRB = startRBC.Apply(GetScene()->GetCanvasToSceneTransform()); + //ScenePoint2D startLB = startLBC.Apply(GetScene()->GetCanvasToSceneTransform()); + + //PolylineSceneLayer::Chain chain; + //chain.push_back(startLT); + //chain.push_back(startRT); + //chain.push_back(startRB); + //chain.push_back(startLB); + //polylineLayer->AddChain(chain, true); + } + + } + { + // Set the text layer proporeties + + TextSceneLayer* textLayer = GetTextLayer(); + double deltaX = end_.GetX() - start_.GetX(); + double deltaY = end_.GetY() - start_.GetY(); + double squareDist = deltaX * deltaX + deltaY * deltaY; + double dist = sqrt(squareDist); + char buf[64]; + sprintf(buf, "%0.02f units", dist); + textLayer->SetText(buf); + textLayer->SetColor(0, 223, 21); + + // TODO: for now we simply position the text overlay at the middle + // of the measuring segment + double midX = 0.5*(end_.GetX() + start_.GetX()); + double midY = 0.5*(end_.GetY() + start_.GetY()); + textLayer->SetPosition(midX, midY); + } + } + else + { + if (layersCreated) + { + RemoveFromScene(); + layersCreated = false; + } + } + } + + +} \ No newline at end of file