Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Scene2D/Internals/MacroLayerRenderer.cpp @ 1611:787db80a5a1b
new class MacroLayerRenderer
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 29 Oct 2020 18:02:03 +0100 |
parents | |
children | 9ac2a65d4172 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Scene2D/Internals/MacroLayerRenderer.cpp Thu Oct 29 18:02:03 2020 +0100 @@ -0,0 +1,68 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this program. If not, see + * <http://www.gnu.org/licenses/>. + **/ + + +#include "MacroLayerRenderer.h" +#include "../MacroSceneLayer.h" + +namespace OrthancStone +{ + namespace Internals + { + void MacroLayerRenderer::Clear() + { + for (size_t i = 0; i < renderers_.size(); i++) + { + assert(renderers_[i] != NULL); + delete renderers_[i]; + } + + renderers_.clear(); + } + + + void MacroLayerRenderer::Render(const AffineTransform2D& transform, + unsigned int canvasWidth, + unsigned int canvasHeight) + { + for (size_t i = 0; i < renderers_.size(); i++) + { + assert(renderers_[i] != NULL); + renderers_[i]->Render(transform, canvasWidth, canvasHeight); + } + } + + + void MacroLayerRenderer::Update(const ISceneLayer& layer) + { + const MacroSceneLayer& macro = dynamic_cast<const MacroSceneLayer&>(layer); + + Clear(); + + renderers_.reserve(macro.GetSize()); + + for (size_t i = 0; i < macro.GetSize(); i++) + { + renderers_.push_back(factory_.Create(macro.GetLayer(i))); + } + } + } +}