comparison OrthancStone/Sources/Scene2D/Internals/MacroLayerRenderer.cpp @ 1611:787db80a5a1b

new class MacroLayerRenderer
author Sebastien Jodogne <s.jodogne@gmail.com>
date Thu, 29 Oct 2020 18:02:03 +0100
parents
children 9ac2a65d4172
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1610:b7630b1a0253 1611:787db80a5a1b
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2020 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 **/
21
22
23 #include "MacroLayerRenderer.h"
24 #include "../MacroSceneLayer.h"
25
26 namespace OrthancStone
27 {
28 namespace Internals
29 {
30 void MacroLayerRenderer::Clear()
31 {
32 for (size_t i = 0; i < renderers_.size(); i++)
33 {
34 assert(renderers_[i] != NULL);
35 delete renderers_[i];
36 }
37
38 renderers_.clear();
39 }
40
41
42 void MacroLayerRenderer::Render(const AffineTransform2D& transform,
43 unsigned int canvasWidth,
44 unsigned int canvasHeight)
45 {
46 for (size_t i = 0; i < renderers_.size(); i++)
47 {
48 assert(renderers_[i] != NULL);
49 renderers_[i]->Render(transform, canvasWidth, canvasHeight);
50 }
51 }
52
53
54 void MacroLayerRenderer::Update(const ISceneLayer& layer)
55 {
56 const MacroSceneLayer& macro = dynamic_cast<const MacroSceneLayer&>(layer);
57
58 Clear();
59
60 renderers_.reserve(macro.GetSize());
61
62 for (size_t i = 0; i < macro.GetSize(); i++)
63 {
64 renderers_.push_back(factory_.Create(macro.GetLayer(i)));
65 }
66 }
67 }
68 }