Mercurial > hg > orthanc-stone
diff Framework/Scene2D/Internals/CompositorHelper.h @ 593:6bf8f881fcb5
OpenGLBasicPolylineRenderer
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Fri, 26 Apr 2019 13:04:56 +0200 |
parents | Framework/Scene2D/CompositorHelper.h@b9ce24c606ae |
children | 6129b1e5ba42 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Framework/Scene2D/Internals/CompositorHelper.h Fri Apr 26 13:04:56 2019 +0200 @@ -0,0 +1,84 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2019 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "../Scene2D.h" + +namespace OrthancStone +{ + namespace Internals + { + class CompositorHelper : protected Scene2D::IVisitor + { + public: + class ILayerRenderer : public boost::noncopyable + { + public: + virtual ~ILayerRenderer() + { + } + + virtual void Render(const AffineTransform2D& transform) = 0; + + // "Update()" is only called if the type of the layer has not changed + virtual void Update(const ISceneLayer& layer) = 0; + }; + + class IRendererFactory : public boost::noncopyable + { + public: + virtual ~IRendererFactory() + { + } + + virtual ILayerRenderer* Create(const ISceneLayer& layer) = 0; + }; + + private: + class Item; + + typedef std::map<int, Item*> Content; + + Scene2D& scene_; + IRendererFactory& factory_; + Content content_; + AffineTransform2D sceneTransform_; + + protected: + virtual void Visit(const ISceneLayer& layer, + int depth); + + public: + CompositorHelper(Scene2D& scene, + IRendererFactory& factory) : + scene_(scene), + factory_(factory) + { + } + + ~CompositorHelper(); + + void Refresh(unsigned int canvasWidth, + unsigned int canvasHeight); + }; + } +}